You don't really need to go too in-depth with writing in games, as I've found while working with SOM. All you need in the beginning is some good ideas and a simple story arc, everything else comes naturally when you get into the flow of things.
I would recommend working on a small scale while focusing on only a few core design principles. Or rather, make a demo that feels like a complete game before you commit to expanding it.
I would recommend working on a small scale while focusing on only a few core design principles. Or rather, make a demo that feels like a complete game before you commit to expanding it.
~ ® Indie RPG developer.
Twitter: twitter.com/JC_Bailey1112
Twitter: twitter.com/JC_Bailey1112