2011-01-18, 06:14 PM
I think i could guess why... Its probably because the always on is probably like a data attachment to the character... So basically everywhere they go, the system will be checking i the event triggers are available yet. So yeah, i think always on -> data attached to character (and is read by the game constantly?)
You know about the "take this item" discussion we've been having... Well you know you've thought about it too much when you have a dream about it, which i just had... noo.
You know about the "take this item" discussion we've been having... Well you know you've thought about it too much when you have a dream about it, which i just had... noo.