This is the official Trismegistus with Ex 0.9 download thread

#30
The collosseum has a high number of npc/enemies that appear dependant on counter triggers...every other map has very few if any. ‎  I dont know if that may have anything to do with it.

Other things the game may monitor that could affect your numbers randomly between maps that are not event based -
-dropped items staying on the map, including gold that is not picked up.
-whether or not single appearance enemies have appeared, im sure there must be some variables tracked for that
-the status of a chest that has/has not yet been opened.
-the status of a door that has/has not been unlocked.
-enemies that only appear a limited number of times is probably tracked in the memory you are looking at

Another thing, are the number of polls at all affected by the draw distance in a map?
- Todd DuFore (DMPDesign)
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Re: This is the official Trismegistus with Ex 0.9 download thread - by dmpdesign - 2011-01-18, 09:31 PM



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