Transitioning a darkly lit level to a brightly lit level with lamps

#1
For those of you who feel scene mode games ruin the progression and feel of gameplay, then read on!

Using the warp in SOM from a darkly lit cavern to a bright, sunny outdoor area can cause a harsh flicker on the screen from dim to light. So if you are warping just before a corner from the cave to the field, and you should setup warps this way from indoor to outdoor... Then setup a lamp around the corner to have say 5 intensity, and 200 in each RGB channel. Generally you'l want something that matches your overall lighting in the field.

That way the player will see the lightly lit area and the transition wont be half as bad as just jumping straight into a lightly lit area. Sadly lamps dont work the other way - you cant darken an area with 0,0,0 so you'l need to do some work with objects for your light to dark transition.

The first screen is in a very dimly lit area with a small intensity lamp.
The second shows medium intensity lamps in a walled area.
The third shows how medium intensity lights affect the rest of the cavern.
The fourth shows that, even at a low 18 draw distance and 0.4 fog, the high intensity lamps still achieve the desired effect.


Attached Files Thumbnail(s)
               
Reply



Messages In This Thread
Transitioning a darkly lit level to a brightly lit level with lamps - by Verdite - 2013-07-28, 01:19 PM



Users browsing this thread:
1 Guest(s)