2010-12-12, 02:27 AM
(2010-12-11, 01:47 PM)Holy Diver link Wrote:Here is an HD screenshot for everyone who is not having luck with this
I think this is actually a pretty nice vantage point. I will save my game here and maybe try to improve upon the quality this way and that over time. The plants in the distance are kinda disembodied for instance and other stuff. I kinda wonder if it might be an effective technique to try to do a higher quality render when the player is not moving. While they are moving everything is a blur anyway. Though I'm not sure at this point where you'd gain the extra cycles from, and if the framerate dropped considerably animated stuff would suffer, though technically I suppose you could skimp on anything that's moving, because it will also be naturally blurry (edited: though that would probably call for a special screenshot extension; so to do best quality for animated stuff also for the shot... nothing fancy in this screenshot though; ie. ~2 posts up)