Really appreciate the feedback, John. Its good that you offer critiques on my art, because thats what I am investing so much time into right now, and as you can imagine doing alot of art at once leaves you more open to making errors - its probably mental fatigue that causes that!
Anyway encouragement helps. I was getting a bit concerned about the lack of input...
Actually you can create transparent models but the transparency must be stated in Metaseq before converting the enemy. It just came after I made my dragonfly.
Thats not a prisoner wagon actually, the main town of Rathmor strictly forbids the taking any prisoners, huzzah! Its a gate blocker during the first few hours of the game, then it will be more important later on.
When designing it, I thought of what might be best, and I went for wooden wheels - light, easy to replace, doesnt fold, and metal gets dented / distorted easier. Also the wagon should be light, I think, to prevent the wheel bar from breaking
Anyway encouragement helps. I was getting a bit concerned about the lack of input...
Actually you can create transparent models but the transparency must be stated in Metaseq before converting the enemy. It just came after I made my dragonfly.
Thats not a prisoner wagon actually, the main town of Rathmor strictly forbids the taking any prisoners, huzzah! Its a gate blocker during the first few hours of the game, then it will be more important later on.
When designing it, I thought of what might be best, and I went for wooden wheels - light, easy to replace, doesnt fold, and metal gets dented / distorted easier. Also the wagon should be light, I think, to prevent the wheel bar from breaking