2014-03-23, 01:57 AM
I prefer not having ammo, I always thought that was a dumb mechanic to RPGs...why should someone who wants to play an archer class have to stop at the shop all the time when the swordmaster doesnt - I am not a fan of complication, just like I do not like Shadow Tower's introduction of weapon durability. To me, make the enemies interesting and challenging so the combat is unique and engaging...dont punish someone who forgot to grab a stack of bolts before leavnig town.
In regards to your projectile weapon, how do you make SOM determine the hit range for it? As far as I know each weapon has a specified length which dictates its hit box, how would you fool SOM into thinking the hit box lined up with the animation?
the modification of a spell animation sounds like a plausible idea, I never though of that!
In regards to your projectile weapon, how do you make SOM determine the hit range for it? As far as I know each weapon has a specified length which dictates its hit box, how would you fool SOM into thinking the hit box lined up with the animation?
the modification of a spell animation sounds like a plausible idea, I never though of that!
- Todd DuFore (DMPDesign)
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