VMWare Player may be a solution to the editor crashing

#66
Just for the record Todd,

When you were able to get the game exe running under VMware. It did for the device into "RGB Emulation" right? Or whatever it's callled (the software renderer)

I'm guessing it does. I suppose even if you can get it to play well on the VM, the software renderer just doesn't look as nice as the hardware. That is, in my experience at least, the software does not perfectly emulate the hardware nor look as nice.

But on the other hand, like in the CG movie industry. When developing you don't necessarily need everything to look as nice or pull out all the stops. Me personally I wouldn't mind having many different tiers of graphics eventually. Even one that was very basic like standin props would be cool. Hell personally I wouldn't even mind playing a game that looked like very primitive 3D. But that's just me.

One thing that's always endeared me to simple graphics is you can use a lot of your horsepower to do really interesting things. Maybe my favorite thing about KF is the chars don't have eyes... can you imagine, a Japanese product without huge oogly eyes... even in the KF4 manual I can't see the whites of any eyes. Does Demon's Souls have eyes I wonder?? Sorry but Demon's Souls is probably the most retarded name I've ever heard... other than one that was like "Infinite Undiscovery" (had to look that up... god bless the US publisher that didn't change that name!!) ...It's a good thing King's Field sounds cool Cool
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Re: VMWare Player may be a solution to the editor crashing - by HolyDiver - 2009-10-15, 04:14 AM



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