2018-06-24, 12:17 AM
(This post was last modified: 2018-06-24, 12:50 AM by Holy_Diver.)
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I was able to improve the drift and tracking precision a great deal just by switching the precision over to 64-bit
(edited: In my defense, I am not the code's original author, but I should've caught it more soon.)
I've taken it back to the less wobbly setting, since drift is much improved by this, and since the wobble is a lot more wobbly than just noisy now, with the extra added precision. I was able to determine that the 0.1 setting seemed optimal for eliminating drift. I may put it back if I can decouple the sense of where the head set is from what you see inside the game.
(I kind of miss the wobble. I'm sure it had a seasickness effect, by a little, but it added some fuzz to the picture, that is much welcome when pixels are so huge/in-your-face.)
The link has some information about using the mute and volume controls to recenter. The +/- buttons I don't really recommend, but they can recenter the yaw only, which is what tends to drift. I set them up to test if it was just drifting like into a valley and just staying there, in which case adding a little correction to the picture would've been a good strategy, but that was not the case. It just seemed like it was.
EDITED: I'd say that the tracking feels a lot more like the home-theater mode now. Still, I don't know why it drifts so. It may not implement the "fusion" function. Maybe if I plugged it into the PS4 it would get a fix by firmware upgrade.
I was able to improve the drift and tracking precision a great deal just by switching the precision over to 64-bit
(edited: In my defense, I am not the code's original author, but I should've caught it more soon.)
I've taken it back to the less wobbly setting, since drift is much improved by this, and since the wobble is a lot more wobbly than just noisy now, with the extra added precision. I was able to determine that the 0.1 setting seemed optimal for eliminating drift. I may put it back if I can decouple the sense of where the head set is from what you see inside the game.
(I kind of miss the wobble. I'm sure it had a seasickness effect, by a little, but it added some fuzz to the picture, that is much welcome when pixels are so huge/in-your-face.)
The link has some information about using the mute and volume controls to recenter. The +/- buttons I don't really recommend, but they can recenter the yaw only, which is what tends to drift. I set them up to test if it was just drifting like into a valley and just staying there, in which case adding a little correction to the picture would've been a good strategy, but that was not the case. It just seemed like it was.
EDITED: I'd say that the tracking feels a lot more like the home-theater mode now. Still, I don't know why it drifts so. It may not implement the "fusion" function. Maybe if I plugged it into the PS4 it would get a fix by firmware upgrade.