"VR"

#4
(2018-06-02, 08:35 PM)jwhyrock link Wrote:I've been following the updates on \<span> site blocked, contact your administrator, but am unable to register on the site to post comments.

I'm very interested in your work with PSVR. Are we too early to early at this point to use it with existing fan made games? I'd be ecstatic to use it with games like Shadow Tower Abyss which I haven't played yet or any of the original KF games as well.

I don't know of any "existing" fan games that use \<span> site blocked, contact your administrator's software. None of their creators took the 15 minutes or so necessary to add it to their work. So one can only conclude that they were not thinking highly of their work or considering their audience for that matter.

I've put more detailed information in the forums there. Such as most recently the free-look feature is working (it's not been uploaded/added to the code or downloads) however it seems to me that it's going to require a camera setup to make it enjoyable. You have to have a camera because the SIXAXIS (gyroscope/accelerometer) units "drift" so that it's necessary to notice that you're drifting away, and then you have to manually recenter. Adding a camera (not the PlayStation one) is a lot bigger project than I wanted to do right now, and I might do it very soon if I was very impressed, but to be honest, even though it's been a whirlwind to work with, it's not a very good experience to use. I purchased it mainly because I wanted to add VR since more than two years ago, but the opportunity never presented itself until now.

I think SOM is ready for VR but VR is not ready for people yet. But the good news is as soon as it is, SOM will be all set to go. Sony's home-theater mode drifts too. It's less annoying than when the world itself drifts away. You can just kind of adjust in home-theater mode and recentering is less obnoxious. To recenter SOM you have to pause/unpause. I could add a dedicated key binding, but it's not really worth it, and the pausing solution is actually a pretty good one.

I'm surprised work on it has moved so quickly. I'd rather be working on something that would help me finish King's Field 2. But having a VR mode for it is something I'd like also. The PlayStation VR is like part GameBoy. My greatest misgiving about it is its color, which is really crap. Even with extensive color correction. And GameBoy green is not a good color for a goggles that make you feel like you're going to puke. I think if Sony can't make a better product than this, that comfortable VR is realistically probably a decade or two away.

As far as your other wishes go, you can always try the home-theater mode with some PlayStation emulators... if the PS4 doesn't work with PSN Classic games (I don't have a PS4 and am surprised to learn there is talk of PS5 coming sooner than later.) I watched a video of Eternal Ring's ending yesterday... I found it pretty ridiculous. I've never played that one, out of a store demo. I cannot remember if Abyss had analog or not. I think playing these games without analog controls might be the biggest hurdle to enjoying them with the PSVR.

Quote:I've been following the updates on \<span> site blocked, contact your administrator, but am unable to register on the site to post comments.

You can PM me the username/password you want. I want to register it myself to see if the form really doesn't work or what. I'm told often that it doesn't work, but it has always worked for me. The spam defenses are very high, and I can't afford to lower them. People have a lot of ways to contact me, but no one generally does.

EDITED: I think it does have promise as a tool for developers. It really helps to see your world in lifelike proportions, and you notice many things that just don't appear on the screen, because they get squashed, or don't stick out without depth, or just the super low DPI of the headset helps you see tiny pixel sized faults. I'm just unconvinced it's going to be a comfortable way to play games for very long. Or I'm willing to let it simmer for a long time. I can't keep giving it undivided attention.
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Messages In This Thread
"VR" - by Holy_Diver - 2018-05-08, 12:47 AM
Re: "VR" - by Holy_Diver - 2018-05-12, 07:05 PM
Re: "VR" - by jwhyrock - 2018-06-02, 08:35 PM
Re: "VR" - by Holy_Diver - 2018-06-03, 06:15 AM
Re: "VR" - by Holy_Diver - 2018-06-03, 06:34 AM
Re: "VR" - by Holy_Diver - 2018-06-10, 12:01 PM
Re: "VR" - by jwhyrock - 2018-06-10, 03:17 PM
Re: "VR" - by Holy_Diver - 2018-06-11, 03:38 AM
Re: "VR" - by Holy_Diver - 2018-06-11, 04:03 AM
Re: "VR" - by Holy_Diver - 2018-06-14, 03:33 PM
Re: "VR" - by jwhyrock - 2018-06-14, 04:46 PM
Re: "VR" - by Holy_Diver - 2018-06-18, 11:40 PM
Re: "VR" - by Holy_Diver - 2018-06-21, 03:34 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 04:26 PM
Re: "VR" - by jwhyrock - 2018-06-22, 05:13 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 05:17 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 05:32 PM
Re: "VR" - by jwhyrock - 2018-06-22, 09:05 PM
Re: "VR" - by jwhyrock - 2018-06-22, 09:06 PM
Re: "VR" - by Holy_Diver - 2018-06-22, 10:02 PM
Re: "VR" - by Holy_Diver - 2018-06-24, 12:17 AM
Re: "VR" - by Holy_Diver - 2018-06-24, 06:18 PM
Re: "VR" - by Holy_Diver - 2018-06-27, 01:53 AM
Re: "VR" - by Holy_Diver - 2018-07-02, 11:15 PM
Re: "VR" - by Holy_Diver - 2018-08-14, 07:25 PM



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