Vault of ideas(Mods/hacks for Brigandine) Updated 11/26/2015

#17
I was thinking of the following suggestions; But this will require tremendous amount of work.

1. Allow all countries to summon knights all of the knights (including the same knight of the enemy, including ruler, quests knights, etc limit into) but the stronger the knight the higher the price of mana. ‎  have game options like 1 knight per character, or limitless number of character clones, or 1 copy of ruler only, or limitless copy of ruler, etc. all starts at level 1. or you can choose to increase his/her level with additional mana price. The knight can die if it lost the battle 3 times, but you can revive it in the capital with cost of mana.

2. Create global balance of mana income per castle.

3. That means mana limit must be increased from 9999 into something like 999999999.

4. Change the continents pathways into 3 boarders per country, Leonia will have 3 boarders (1 at the top, 1 at the bottom with Iscalio and 1 with Esgares, Carleon will have additional 1 boarder with Iscalio and 1 with Esgares. Increase the center area with more castle. Which means a total revamp on castles. make the entire continent larger, or create another 3 continents. And the central-area must have a river that will have only 3 bridges that way, the Esgares will be able to pull out from those frontiers and go back to defending 3 castles only, balance.

5. Allow constructions of building per castle, such as:
‎  ‎  ‎  ‎  ‎  ‎  ‎  Dragon Trainer Nest = (with building time 6 months or 1 year) allows training of salamanders, fafnir, bahamut. ‎  with a cost of mana. Building will also cost mana.
‎  ‎  ‎  ‎  ‎  ‎  ‎  Houses = building time 1-2 months, increases mana income of that castle. the more houses the better
‎  ‎  ‎  ‎  ‎  ‎  ‎  Masonry= building time 6 months, allows you to create weapons.
‎  ‎  ‎  ‎  ‎  ‎  ‎  Wizard's Guild= allows you to create rings and other wizardry items.
‎  ‎  ‎  ‎  ‎  ‎  ‎  Farms= decreases monsters upkeep. (factor still to be calculated)
‎  ‎  ‎  ‎  ‎  ‎  ‎  Knight's Training Grounds = knights staying at this castle will gain xp even without fighting. (factor still to be calculated)
‎  ‎  ‎  ‎  ‎  ‎  Angel's Haven= (building time 1 year above) allows training of Seraps. this building will also require mana upkeep.
‎  ‎  ‎  ‎  ‎  ‎  Portal of Inferno= (1 year building time) allows training of Satans with a cost of high mana. this will also require mana upkeep.
‎  ‎  ‎  ‎  ‎  ‎  Giant's Caverns = allows training of thors and lokis.
‎  ‎  ‎  ‎  ‎  ‎  Moonlight's well= allows revival of dead monsters. but with time frame such as 2 months or so depending on how much level the monster have.
‎  ‎  ‎  ‎  ‎  ‎  ‎  *buildings may also be destroyed, in case of an enemy army capturing it.
‎  ‎  ‎  ‎  ‎  ‎  * some buildings can only be built in the capital. And if the capital was conquered a keep can then be upgraded into capital, and it can also be degraded back into keep, 1 country must have only 1 capital. and in case of being captured by the enemy, buildings that only a capital can have shall automatically be destroyed and it becomes a keep automatically.
‎  ‎  ‎  ‎  ‎  ‎  (imagine more buildings that you can think of :) )

6. Castle can also be up gradable into Keep, with higher building capacity. Castle can only build upto 5-10 buildings, while Keep can build upto 10 buildings or so. (factors can vary)

7. Allow knights to be controlled like monsters and be placed under someone's runepower. that would be awesome :) (runepower factor yet to be calculated)

8. Increase level limit into 50 or so. that would mean some knights will have multiple powers, imagine a ninja master having meteor doom and holy word.

9. Increase level limit of monsters also. Add more classes.

10. (optional) I don't know if this sounds good. ** units can move only upto 2-3 castles per turn, that means the farther the battle from the capital the longer the time to reach. flying units will have faster movement. also adding items making the knights fly will be awesome.

11. all countries starts with no monsters, no rulers, no knights, but with same mana income, and same amount of castles, except maybe the one in the center will have more castle and more mana income.

12. Now, imagine a multiplayer game online.

----------------------------------------------for AI balancing-------------

1. CPU set up, the computer in hard option always end its turn at the first turn, so if you have a ninja master and 1 pixie to react it, it can reach them and kill the knight and still they do not move.
how to change that?

2. allow auto construction, training, and moving of a certain country in all aspects, so that all you have to do is to press the end turn, that way you will no longer keep pressing the auto each turn.

3. and the suggestion above was also cool, to create a map editor.

4. AI balancing: include new game level = ultra hard= all HP of the computer units will be double, or maybe tripled as time increases and their upkeep will be lowered. if the computer have 1 castle left, it shall automatically spawn strong monsters and knights. if half of the map was conquered by the player, all countries will unite against that country.

5. I'm so happy to find a community that loves brigandine more than I do. And i love this forum. :)
Reply



Messages In This Thread
Re: Vault of ideas(Mods/hacks for Brigandine) - by Tetre - 2015-06-04, 05:47 PM



Users browsing this thread:
3 Guest(s)