Vault of ideas(Mods/hacks for Brigandine) Updated 11/26/2015

#18
Hi there,

I'm newbie to this forum.I'm Brigandine maniac for a long time since i was a child,now i still love it.
I registered few days ago for downloading english patch and try to mod the game.
Thanks to Samisc,he help me a lot.I finished my first patch for Brigandine,now I need you guys opinion for improving.Here are the changes i made:
1/ Rune knight changes:
_All country leaders slightly improve stat (rune power,STR,INT,AGI)
_Add geno-flame for Zemeckis,now he has 2 red and 1 green orb.Add artemis 1st attack as his 3rd attack. Add critical +10% as his 2nd skill. (Now he is a true monster in the battle field as he should be LOL).
_Add geno-flame&geno-frost for Lyoness and change her element into 1 white-1 red-1 blue (remove 1 green)
_Most of rune knights improve their stats so they can have more monsters. Especially for Leonia.
_Cardinal now have geno-frost, Saint have geno-flame.
_Monk and Guardian now have brave knuckle (i don't remember exactly the name but it's grappler first attack) as their main attack,they still maintain drop kick and sonic wave as their 2nd and 3rd attack. Now you can place him into your front line without worrying that the enemy will take advantage of his kick and kill him easily.
_Lancer and Valkyrie have frost spell.
_Avenger now have 2 black element (Paladin 2 white)
_Scout,archer,artemis have accuracy +5%
_Change some knight's rune growth rate. Now kiloph,Rain and Rod have highest rune growth rate. While Zemeckis have largest rune area (6 hex).

2/Monster changes:
_Now all the countries can summon tier 2 monster at their castles:
Norgard has Efreeti, White dragon and Man-eater.
New Almekia has Dao, Red dragon and Nightmare.
Carleon has Marid, Couatl.
Iscalio has Glitch, Fennire, Vampire and Arch Demon.
Leonia has Fairy, Pegasus, Djinni, Holygriff and Arch angel.
Empire has Titan, Fairy.
Remove Tiamat from Zemeckis squad.

_Some tier 1 monster are improved their stats (because now you can summon tier 2 monster very early,so tier 1 monster need to improve or else they're useless)
_Unicorn,nightmare,pegasus improve HP.Nightmare has base STR and AGI higher than Pegasus,while Pegasus has higher INT and MP. Nightmare now can cast venom spell and has 1st attack of unicorn while its 2nd attack is kick.
_Gryphon and Holygriff have their HP,STR,AGI improve.Now they have MP,Holygriff now can cast special attack of Jinn.Holygriff rune cost increase to 90.
_Phoenis now inherit Rock attack and special attack.Phoenix cost increase to 100.
_Vampire Lord movement type change to teleport, has STR,AGI improve and can cast cure spell.
_Merman,Triton and Posiedon have DEF,STR,AGI improve.Triton and Posiedon can cast frost spell (I read some idea that want to change they attack from 1 hex to 2 hex,but i think it's not necessary).
_Wyvern,Couatl and Bahamut have HP,STR improve (in order to match with Fafnir and Salamander), Bahamut now has critical +10%
_High centaur has accuracy +5%.Has STR,AGI improve.And its element change to 3 green (as well as its attack).Rune cost is slightly increased.
_Mandrake and Man-eater has STR,AGI improve a lot.Rune cost increase.
_Gigas can cast fury spell,Titan can cast thunder.
_Now the most interesting, i see many ideas said that scorpion is too weak and not worth to play,i agree with that so i decided to give them a chance to shine: G-scorpion has HP,STR slightly improve. Death needle has DEF,HP,STR,AGI improve a lot,now it has MP an can cast fury,i add magic resit +10% for it also. Deathneedle rune cost and attack power also increase. (Deathneedle is the creature has a lot of buff in my patch).Now it is like a bronze golem with lower health,higher accuracy,can increase its own attack and can poison its enemies. I tested,the new Deathneedle can stand against Red+White dragon/Titan+Gigas/Phoenixw/o any problem if they have same level,it even can stand against low level hydra. Cool enough?
_Hydra and Tiamat DEF,STR,AGI slightly improve in order can 1vs1 with Salamander,Fafnir and Bahamut. Tiamat element change to 3 blue orb (as well as its breath).Now Tiamat have Rock's cry special attack (this special attack has 80 power) and accuracy +5%.Their rune cost is also increased.
_White dragon's element change to 2 white,fafnir's element change to 3 white.
_Clay golem has HP,STR,AGI improve.Now it's not as bad as it was LOL

3/ Adding some quest knight to countries:
_Belgar, Sheridan, Layoneil, Rain, Carmine and Rod join the Empire.
_Clarence join Leonia.

4/ All the castle now yield double mana.


Well,that's all.Maybe you guys think that i buff the Empire so many,but I think they're worth it.According to the story line,they're the strongest country in Forsena. But when the game start,they have so many disadvantage: their location,their knight (they have a little useful knight,the rest are completely thrash) and they're always the first one who is destroyed by the AI if you let them fight with each other. So I give them some useful knight, buff their emperor, their knight. So they can be back as their real position-the strongest in forsena.

Now I try to mod the battle field, such as add water (for mermaid and hydra to swim like ‎  pets) and mountain/swam, as well as giving knight & monster who defend the castle receive experience for each turn (100-200 for example) and increase thevictory experience receive... But it's so difficult and I don't know where to start. Need some one to guide me or if anyone who have related documents can you please share with me?

If you guys have any idea to improve the patch please let me know,I'll include you opinions in the patch and share it when finished.
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Re: Vault of ideas(Mods/hacks for Brigandine) - by alan1502 - 2015-09-24, 03:47 AM



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