2015-11-04, 10:56 AM
Hi Duredure,
Thank you for your recommendations and I'm glad that you enjoy my patch. Here are my responses:
1- Give 1 of each item below to leaders of iscalio, esgares, leonia, norgard, new almekia and caerleon.=>Okay, NP.
2- mana start to all kingdom is 5000=>Okay, NP.
3- every city own should give 200 mana each turn and capitals 400 mana=>Okay, NP.
4- increase the rune power to all level 1 knights like alsace for example. I guess 180 is fine.=>Some low level knights have incredible rune rate (+ over 7 rune power when level up), almost higher than their kings (Rain of Empire, Hula of Iscalio...) so if we increase their rune power, they will become kings LOL
5- monsters changes
=====>>> For the monster changes, you should know there are some problems, when you add another special attack to some monster (for example, you want to add Djinni special attack to Arch Angel) the game may crash. I tried before, as you can see, in my patch, the Holy Griff can use Jin's special attack, to get this result, i tested many times to ensure that the game will not crash (actually, I tried to add Artemis attack to High Centaur, Hydra special attack to dragon....etc... and the game crashed immediately)
So I think it's better that we don't modify the monster attack or special attack (but increasing power of their existing attack or special attack is okay).
About adding 2nd skill for monsters, we cannot do that, because the game only allow 1 monster have 1 skill (not like rune knight can have many skills, and the skills are inherited when level up). I tried to add many skills for monsters but failed, they can only have 1 skill no matter how many skills you try to add. I also don't know why only lizard king has 2 skills (shield block and re-act)
About adding spells for monsters, do you think it is necessary? Because some monster have very low INT like Tiamat, their spell damage is bad. I tried to add flame for death needle, and the damage came from its spell was just like sh*t. LOL That's why I only choose to add the damage spell to some monster have acceptable INT level, while add non-damage spell (like fury) to some monsters have low INT level.
For other changes I can make. But I think the game will become imbalance, it will take me a lot of time and I'm kinda busy now :D
If you want to have a patch in short time, I can give you the methods-in details how to create a patch by yourself (don't worry, very simple, as I wrote down all the necessary code, you just enter and make changes).
However, you finished the game with Leonia, rite? How about Kiloph and Lyonesse? They are awesome, right? LOL
When I played as Leonia, I always crack the head of Vaynard and eliminate Norgard first, as they want war so I tell them who is the boss here. Haha.
Thank you for your recommendations and I'm glad that you enjoy my patch. Here are my responses:
1- Give 1 of each item below to leaders of iscalio, esgares, leonia, norgard, new almekia and caerleon.=>Okay, NP.
2- mana start to all kingdom is 5000=>Okay, NP.
3- every city own should give 200 mana each turn and capitals 400 mana=>Okay, NP.
4- increase the rune power to all level 1 knights like alsace for example. I guess 180 is fine.=>Some low level knights have incredible rune rate (+ over 7 rune power when level up), almost higher than their kings (Rain of Empire, Hula of Iscalio...) so if we increase their rune power, they will become kings LOL
5- monsters changes
=====>>> For the monster changes, you should know there are some problems, when you add another special attack to some monster (for example, you want to add Djinni special attack to Arch Angel) the game may crash. I tried before, as you can see, in my patch, the Holy Griff can use Jin's special attack, to get this result, i tested many times to ensure that the game will not crash (actually, I tried to add Artemis attack to High Centaur, Hydra special attack to dragon....etc... and the game crashed immediately)
So I think it's better that we don't modify the monster attack or special attack (but increasing power of their existing attack or special attack is okay).
About adding 2nd skill for monsters, we cannot do that, because the game only allow 1 monster have 1 skill (not like rune knight can have many skills, and the skills are inherited when level up). I tried to add many skills for monsters but failed, they can only have 1 skill no matter how many skills you try to add. I also don't know why only lizard king has 2 skills (shield block and re-act)
About adding spells for monsters, do you think it is necessary? Because some monster have very low INT like Tiamat, their spell damage is bad. I tried to add flame for death needle, and the damage came from its spell was just like sh*t. LOL That's why I only choose to add the damage spell to some monster have acceptable INT level, while add non-damage spell (like fury) to some monsters have low INT level.
For other changes I can make. But I think the game will become imbalance, it will take me a lot of time and I'm kinda busy now :D
If you want to have a patch in short time, I can give you the methods-in details how to create a patch by yourself (don't worry, very simple, as I wrote down all the necessary code, you just enter and make changes).
However, you finished the game with Leonia, rite? How about Kiloph and Lyonesse? They are awesome, right? LOL
When I played as Leonia, I always crack the head of Vaynard and eliminate Norgard first, as they want war so I tell them who is the boss here. Haha.