Vault of ideas(Mods/hacks for Brigandine) Updated 11/26/2015

#28
3- increasing damage for spell and increasing hex is possible ‎  to monsters? If is, ‎  what do you think about the changes in some spells for some high Int monsters example: in Seraph spel listl: area heal(increase to 3 hex and ‎  mana cost 160), heal(increase +1 hex), holy word(increase +10 power).
Satan spell list: curse(increase to 3 hex/mana cost 150),venom(+1 hex), dimension(+1 hex), dumb, fury(+1hex), meteor doom, add charm and delete necro rebirth(he have meteor doom)

===>Yes, we can modify spell (increasing hex, damage, add/remove spell). But in my opinion, if we increase the damage for spell (especially AoE spell) for example: Holy word's damage + 10, the game will become imbalance. As we know, AoE spells are destructive in this game and can clean enemy squad very quick. If we increase AoE damage, we also need to increase monster and knight classes HP.

hum, let's forget about increasing spell damage and ‎  area spell.
maybe only increase +1 hex for seraph heal and +1 hex for satan venom, they are class 3 monster and ‎  should have more reach than angel,arch angel, demon, arch demon. What do you think?



4- about increasing rune cost, increasing summon mana, adding specific class 2 monsters to specific capitals to be summoned. What do you think about the balance for it?

Btw: The huge mana necessary to summon monsters is because they are already a lv 10 monster. All countrys won't have too much mana to spam monsters. This way we can choose wait mana acumulate to summon lv 10 that we want.

I increased rune cost and mana summon cost for specific monsters.
a) ‎  phoenix, holy gryphon, couarl, red dragon and white dragon have the same rune cost 100 and same ‎  mana summon cost 2000. ‎  I guess that after your modification in statuses, all them are balanced now.

b) Tiamat is another case. he cost 120 rune and I put 2300 to summon mana for a lv 10 tiamat. I can't say if he is in the same level of the monsters above or better(like fafnir,salamander and bahamut).
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===>The reason i didn't increase mana cost for 2nd tier monster because I want the game to become more challenge, AI can buy high level monster from the beginning, if we-players don't buy 2nd tier monsters and only use low level monster, the game will be hard and it is interesting. (actually, when I played as Iscalio, I deleted Bahamut and Gigas, only used low level monster, Carleon with Cai + Dinandan often invaded my castle with around 5-6 Couatls and some 2nd tier monster they can summon. It's very fun because you need to think carefully before give order to your characters every turn. As 1 wrong move can cost the game). :D
I enjoy playing hard game, but it is okay if you want to do so, I'll change the mana cost as you suggested, i can also modify the level of summoned monster (that means you can buy lv 1 tiamat or lv bahamut w/o any problem).

So you can change the level of the summon creature.. hummm. But I loved your idea of summon a lv 10 class 2 monster, because they have more chance to reach high levels like lv 25-30.
About the mana pool, besides having starting 5000 mana, ‎  if a country has 4 cities and 1 capital they can get 1200 mana for turn and this could be changed later after some tests to reach a balance. :D


About my talos idea,did you like it? it's possible summon a level 30 monster, right?
would be very fun to see it
===> Yes, as I said above, we can even have lv 1 talos if we want. LOL

an ultimate lv 30 monster would be amazing XD

Abouht djinns: they ‎  have initial 60 INT, do you think it's acceptable add one
specific atack spell to each leveled djinn?
efreeti got flame, marid got frost, dao got venom, djinni got heal, shaitan got thunder

===> Yes, it's okay, but I think if we want to do that, we may need to increase their mana pool if not they will exhaust very soon.

Yes, great idea Alan! They are weak creatures and can't counter atack. At least they should cast more than pegasus/nightmare.

Lv30 Dao/Marid/Djinni/Efreeti/Shaitan
HP: 570
MP: 245 ->(even if their special atack cost only 50, they can cast 4 times at level 30 and became useless lol)
At LV 10 they have only MP: 145

Lv30 Pegasus
HP: 640
MP: 267 (it's ok for him, he can hit hard a weak black element monster, besides his critical move)
At LV 10 ‎  they have MP 167

My idea before:
lv 10 Pegasus 1500 summon mana, 65 rune cost
lv 10 Dao/Marid/Djinni/Efreeti/Shaitan 1300 summon mana, 55 rune cost

My idea now:
lv 10 Pegasus 1500 summon mana, 65 rune cost
lv 10 Dao/Marid/Djinni/Efreeti/Shaitan 1500 summon mana, 65 rune cost

All special atacks cost 50 mana, they should cast at least this 4 times at level 10. So How about increasing mana to MP:200 at lv 10 and reduce mana grown(we don't want overpower too much).
Of course they can cast new spells if they wanted like flame,heal, venom, frost,thunder but cost more mana


I want to try to add Lyonesse's attack for jin, djinni or marid... but I'm afraid that the game will crash and I don't have many time to test.

As far I could see, after your mod all knights are decent now bro. Lyonesse is very cool now. Maybe Cai could get more +1 hex in some spells(not the Aoe). Because he's the best magician in the game after buinol).

Well, I don't have anymore ideas besides all this. ‎  beerchug

Thanks Alan









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Re: Vault of ideas(Mods/hacks for Brigandine) - by duredure - 2015-11-05, 12:01 PM



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