Water transparency cracked

#1
After messing and messing without much enjoyment yet determination, i fixed the water transparency. It seems that if you select the 'phong' shader, the texture goes light and too transparent, but if you choose the constant its fine.


Attached Files
.mqo   waterfixed.mqo (Size: 831 bytes / Downloads: 131)
Reply

#2
Screen shot?!
- Todd DuFore (DMPDesign)
Site Founder
Reply

#3
A SCREEENIEEEEEE?!!!! TROLL TROLL TROLL ‎  Monkey Enemykd-tomato


Attached Files Thumbnail(s)
   
Reply

#4
I thought the 'shader' dropdown in Metasequoia only affected how Meta renders the model and not the actual x model. At least I saved x files of your water with shader set to Phong, Classic and constant and they were all 100% identical.

As far as I know, the 'alpha' slider controls transparency. "Emission" also makes a model transparent, but the model 'glows' too. ‎  Am I missing something?
Reply

#5
Thats odd, they all varied for me.
Reply





Users browsing this thread:
1 Guest(s)