Posts: 1
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Joined: Jan 2009
Well..the enemies and npcs that SOM uses are .mdl and .cp files. These are definately not the same as just the basic .mdo file that is used for static objects and items.
My guess is the .cp file contains all the coordinate data for the animations, telling it where to place the different model skeleton parts dependant on what action the model is using.
The closest model type I know of is from Quake, which there is an addon to 3ds Max to allow you to construct the .mdl file they use and also create the additional file that is used in quake that is the equivalent of the SOM .cp file. From what I can tell, there is no such add on that can open a .mdl file that is in SOM. I have tried opening it as any type I could possibly choose from and had no luck. My guess is without a tool that From Software created, we will not be able to create new or edit existing model files for animated characters.
BTW, this is dmpdesign posting, for some reason my account is gone, assuming it has something to do with the data migration you are going through to get the new forum going.
Also, I will be out of town all weekend, back monday night, so i likely wont be responding to any posts or emails. Have a good weekend guys.