x2msm.exe frontend?

#8
^There actually isn't a --help option in any version of x2mdl it seems. Because it apparently doesn't have any switches that are not experimental. Although that's no excuse. Just an oversight.

From what I can tell you can drop any number of files onto it. Or that is pass them in a list as arguments. If a number is encountered in the list that number is used for the SOM_MAP pose animation ID.

Experimental options are --x-abe=1 and --x-abr=n. Where n is the blend mode number. And 1 enables the blend flag. The same mode will be used for the entire MDL file. N can be 0, 1, 2, or 3. But I don't know off the top of my head how/if SOM interprets all of those.


I am not sure why x2mdo/msm don't support drag and drop since you didn't say. As I recall x2mdo would popup a graphical drop box or something. But like I said in your announcement thread I couldn't get it to work the last time I tried. Not by any means.


EDITED: Oh yes. You mentioned d3drm.dll in your other post. That alone I think is a good reason to remake x2msm. Do the MHM files need it too? I haven't dug into that format. MSM is a little quirky though. There is a subdivision file structure for vertex lighting.
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Messages In This Thread
x2msm.exe frontend? - by HwitVlf - 2013-05-18, 08:41 PM
Re: x2msm.exe frontend? - by Verdite - 2013-05-19, 02:13 PM
Re: x2msm.exe frontend? - by HolyDiver - 2013-05-19, 06:04 PM
Re: x2msm.exe frontend? - by HwitVlf - 2013-05-20, 12:55 PM
Re: x2msm.exe frontend? - by HolyDiver - 2013-05-20, 09:13 PM
Re: x2msm.exe frontend? - by HolyDiver - 2013-05-20, 09:35 PM
Re: x2msm.exe frontend? - by HwitVlf - 2013-05-20, 10:11 PM
Re: x2msm.exe frontend? - by HolyDiver - 2013-05-21, 12:40 AM



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