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Rathmor progress to first game - Verdite - 2010-10-19

Overall percentage completion of assets: 79.4

Updated at 12/06/13
Estimation is based on everything being 95% cert making it into the final cut.

Items 82%

Armour 65%

Helms: 19

Body armour: 12

Arms: 3

Legs: 2 basic pieces so far. Most body armours will make up for basic leg armour.

Shields: 2

Weapons 95%

Total weapons: 34

Consumables 80%

Total health consumables: 13

Sellables 75%

Total sellables : 16

Misc rings and amulets 95%

Rings: 9

Amulets: 2

Enemies 80%

Total enemies: 18

NPCs 65%

Total NPCs: 15

Misc NPCs: Training dummy and barrel.


Soundtrack 95%

Total tracks: 24

2d Images 75%

Menu background complete
Main menu incomplete
Credits complete
No maps complete, none created for any level

Map pieces havent been included, because there are too many to factor into the final %

Some enemies have not been included because of reworking or uncertainty.

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[size=14pt]The Rathmor 'bin it!' section[/size]

Culled original items over 3 years development : 100

Culled original enemies over 1.6 years: 10

Culled original NPCs over 1.6 years: 4

Culled individual lengthy SOM projects : 4

Culled BGM : 19

Culled map pieces: over 250

Despair not. ‎  Smile I will be creating 'the culled thread' at some point with images of my culled assets, which I can possibly give anyone who could find a home for them.


Re: Rathmor progress to first game - dmpdesign - 2010-10-20

Ben, if you need help in the music department, I know someone that would be willing to help. ‎  He wrote the music for steam heroes and hes pretty good.


Re: Rathmor progress to first game - Verdite - 2010-10-21

Thanks Todd ill keep your offer in mind. Always great to hear from you.


Re: Rathmor progress to first game - Verdite - 2010-12-21

The demo shouldnt be far away. I'm making it a proper game instead of a quick dash through.

So far the item parameter number is at 75, majority of it being customs.

Theres a number of new custom objects too, which ill say fit in nicely with any SoM asset.

Theres 20 enemies so far, all custom skinned enemies. Before the demo is done there'l be around 35+ custom enemies.

I dont know if ill get it finished before christmas, in fact i'm almost certain it wont be here for christmas. Expect a release around January, probably mid.

Play time i'm still not sure about but theres plenty of stuff to do on the side.

Often when i go through the demo i get new ideas and need to make new items to suit the game.

Please be patient! ‎  Rainbow


Re: Rathmor progress to first game - dmpdesign - 2010-12-23

Good to see a progress post, looking forward to january.


Re: Rathmor progress to first game - Verdite - 2011-01-10

Created some 30+ new additions to my game over the past week. 24 are map pieces, the others obj and items.
Also made a custom menu.
In game maps being built at the same time, all pieces are functional and have no issues with mhm and the like.

A map set i'm making will have some 30 map pieces that work well together by the time the first game is up.


Re: Rathmor progress to first game - dmpdesign - 2011-01-10

you guys are amazing at this stuff now, i thought i had done something impressive with the few custom map pieces i had made, i wish i could have had as many as you will have in your game.


Re: Rathmor progress to first game - Verdite - 2011-01-10

Well ill be making downloadable packs for people to use ‎  Rainbow
Maybe they'l spark you're SoM creativity again? ‎  Biggrin


Re: Rathmor progress to first game - Verdite - 2011-02-03

Been working on music for the game tonight, made four good tracks.


Re: Rathmor progress to first game - dmpdesign - 2011-02-04

wow cool, i wanna hear em=)