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Metasequoia modeler tutorials and Keynote translated plugins - Printable Version

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Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2011-05-24

Assuming you have the plugins in the correct folder you may need to move up to a later version of mets. 2.4.13 is the current release.


Re: Metasequoia modeler tutorials and Keynote translated plugins - Verdite - 2011-05-24

Dont mean to sound condescending but check that your plugins are exatly in the right places, i had this error too.


Re: Metasequoia modeler tutorials and Keynote translated plugins - Creatura - 2011-05-24

Turns out my metaseq was outdated. and I checked for update and it worked.


Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2011-05-24

Outdated, I'm supprised the display wasn't in black and white!
Seriously though, I'm supprised ‎  that version of meta ran on windows 7


Re: Metasequoia modeler tutorials and Keynote translated plugins - Creatura - 2011-05-24

it was version 2.4.1.3


Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2011-05-30

Thanks for that. I'd seen it and wondered what I needed to fix!


Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2011-06-03

OK
This zip contains two anims with just a couple of things that may crop up while modelling. They are more for higher poly stuff but still maybe usefull and I hope you will find interesting. And another use for keynote I hadn't thought of before!


Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2011-06-04

I thought after about the textures - thanks for pointing that out. I realised after that I should have said to just delete the faces and then make new ones. The operation is called spin quad or spin edge and there is a plugin for it but I don't find it any quicker.
The idea of keeping with quads is so that if you have a similar situation on a different part of the mesh and need to put the loop cut in, you know where its going. TRis get tricky at UV stage as well.


Re: Metasequoia modeler tutorials and Keynote translated plugins - Creatura - 2011-06-10

there is a hand model included in the how-to.
It looks great.
how did you make fingers?
Is there any easy way?
Or do I have to draw them piece-by-piece?


Re: Metasequoia modeler tutorials and Keynote translated plugins - HwitVlf - 2011-06-11

There are a few ways to get a decent hand. Metasequoia has a plugin that creates a body with good low-polygon hands (object > create > m_bodyGen Beta). You can make one from scratch -tutorial. There are also some free collections of hand models floating around the internet.

Personally, I have a few hand and foot models that I've made to look the way I want and I 'splice' them into new models and adapt them as needed.