Metasequoia modeler tutorials and Keynote translated plugins - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: SOM Guides, FAQ and Help (https://forum.swordofmoonlight.com/Forum-SOM-Guides-FAQ-and-Help) +--- Thread: Metasequoia modeler tutorials and Keynote translated plugins (/Thread-Metasequoia-modeler-tutorials-and-Keynote-translated-plugins) |
Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2011-05-24 Assuming you have the plugins in the correct folder you may need to move up to a later version of mets. 2.4.13 is the current release. Re: Metasequoia modeler tutorials and Keynote translated plugins - Verdite - 2011-05-24 Dont mean to sound condescending but check that your plugins are exatly in the right places, i had this error too. Re: Metasequoia modeler tutorials and Keynote translated plugins - Creatura - 2011-05-24 Turns out my metaseq was outdated. and I checked for update and it worked. Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2011-05-24 Outdated, I'm supprised the display wasn't in black and white! Seriously though, I'm supprised that version of meta ran on windows 7 Re: Metasequoia modeler tutorials and Keynote translated plugins - Creatura - 2011-05-24 it was version 2.4.1.3 Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2011-05-30 Thanks for that. I'd seen it and wondered what I needed to fix! Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2011-06-03 OK This zip contains two anims with just a couple of things that may crop up while modelling. They are more for higher poly stuff but still maybe usefull and I hope you will find interesting. And another use for keynote I hadn't thought of before! Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2011-06-04 I thought after about the textures - thanks for pointing that out. I realised after that I should have said to just delete the faces and then make new ones. The operation is called spin quad or spin edge and there is a plugin for it but I don't find it any quicker. The idea of keeping with quads is so that if you have a similar situation on a different part of the mesh and need to put the loop cut in, you know where its going. TRis get tricky at UV stage as well. Re: Metasequoia modeler tutorials and Keynote translated plugins - Creatura - 2011-06-10 there is a hand model included in the how-to. It looks great. how did you make fingers? Is there any easy way? Or do I have to draw them piece-by-piece? Re: Metasequoia modeler tutorials and Keynote translated plugins - HwitVlf - 2011-06-11 There are a few ways to get a decent hand. Metasequoia has a plugin that creates a body with good low-polygon hands (object > create > m_bodyGen Beta). You can make one from scratch -tutorial. There are also some free collections of hand models floating around the internet. Personally, I have a few hand and foot models that I've made to look the way I want and I 'splice' them into new models and adapt them as needed. |