Have a graphics bug? Post it here please - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: Complete Games (https://forum.swordofmoonlight.com/Forum-Complete-Games) +---- Forum: Dark Destiny (https://forum.swordofmoonlight.com/Forum-Dark-Destiny) +---- Thread: Have a graphics bug? Post it here please (/Thread-Have-a-graphics-bug-Post-it-here-please) Pages:
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Re: Have a graphics bug? Post it here please - Holy_Diver - 2010-02-20 Here's a screenshot of a foggy dungeon (https://www.fromsoftware.jp/main/soft/images/mpimg_som_s1.gif) ...I think it looks better. It seems to imply some dank darkness, but it's more realistic. A dry dungeon would go off forever as long as the lighting permitted. PS: I noticed the logo in your banner no longer goes to https://www.fromsoftware.jp/main/soft/som.html ...did you change that on purpose? EDITED: On the other hand here (https://www.fromsoftware.jp/main/soft/images/mpimg_som_s3.gif) is a dungeon with same sort of "dark presence" logic. I think that would look more believable if the dungeon overall was quite dark. If you have really long indoor corridors in a dry/well lit area you might consider upping the draw distance as far as the longest corridor, or lighting the long corridor very sparsely. |