Dark Destiny reboot project - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: Complete Games (https://forum.swordofmoonlight.com/Forum-Complete-Games) +---- Forum: Dark Destiny (https://forum.swordofmoonlight.com/Forum-Dark-Destiny) +---- Thread: Dark Destiny reboot project (/Thread-Dark-Destiny-reboot-project) |
Re: Dark Destiny reboot project - StolenBattenberg - 2014-05-07 That scene looks cool as heck, how the hay did you get so good at making these!? I can't actually notice any weather... Fog?.. Looks awesome anyway! Re: Dark Destiny reboot project - dmpdesign - 2014-05-07 I bought asset packages - the rocks, the trees shrubs and so on are part of it - it just becomes a matter of laying everything out and dressing it up. If I had to make this myself, it would look absolutely terrible. Re: Dark Destiny reboot project - dmpdesign - 2014-05-09 Learned to program enemy aggro - animations with enemy states, follow player and pathing AI for enemies and adding sounds for certain animations...it was a great day! https://www.youtube.com/watch?v=1o-9uxG9Svs&feature=youtu.be Re: Dark Destiny reboot project - HwitVlf - 2014-05-09 Awww, the big cute puppy dog wants to follow you home! haha. Re: Dark Destiny reboot project - Guyra - 2014-05-15 I want this game already. :D Re: Dark Destiny reboot project - HwitVlf - 2014-05-20 If you finish this, I hope you consider submitting it to gog.com in addition to Steam. I think indie developers who work with gog get a lot of respect from fans, and as a result tend to end up with more of a following who will track down and buy their future products.. Re: Dark Destiny reboot project - dmpdesign - 2014-05-20 I will certainly try to get it out anywhere possible, thanks for the head's up. Today is spent sorting out music tracks for the game areas. Attaching a teaser of the 'map' layout of the game...areas are subject to change and names are more descriptions than actual location names as I haven't figured them all out yet :D Also attaching one of the more upbeat theme's I have selected for an area of the game...I thought the style sounded Eternal Ring/King's Field like. Re: Dark Destiny reboot project - Verdite - 2014-05-20 That map is well devised, it seems that you've set a big challenge in terms of diversity, rather than large areas (or both, am I wrong?) I have one minor critique to offer, and that is, the left hand side of the map seems to be a winner for me because it has such interesting names, ideas of old ruins and old towns come to mind - rustic, rugged places. The right hand side though, seems like a divided area with very little human influence, and more fantastical. Was it your intention to seperate the two? It might be nice to have an old human town on the outskirts, even if its ruined. Re: Dark Destiny reboot project - JC Bailey - 2014-05-20 No West Shore? You might want to condense those maps a little until you pick up speed, working on so much early on may be hard to manage. I hope you pull this off though, and good luck! Re: Dark Destiny reboot project - Guyra - 2014-05-20 I'm actually starting with Unity myself. Been putting it off for a while, too many projects and hobbies at once. :p |