NPC and Enemy models - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: SOM Addons (https://forum.swordofmoonlight.com/Forum-SOM-Addons) +--- Thread: NPC and Enemy models (/Thread-NPC-and-Enemy-models) |
Re: NPC and Enemy models - airflamesred - 2011-06-29 Thats fine John - I now see what you were saying, and how to fit the game. I may well put something together on align verts and such if you think that maybe of use to folks Do we have an official SOM skeleton, cause I have some ideas on some characters? Is there a limit to the number of chacters? Re: NPC and Enemy models - Creatura - 2011-06-29 there is a dog skeleton here: https://swordofmoonlight.com/bbs/index.php/topic,502.msg6436.html#msg6436 and as for the human, you can rip of the skeleton of my skeleton: https://swordofmoonlight.com/bbs/index.php?action=dlattach;topic=464.0;attach=1228 the skeleton was made by John and I made the model but I've changed it since and added textures so feel free to use it as you wish. Re: NPC and Enemy models - HwitVlf - 2011-07-01 There's not an 'official' skeleton that everyone has agreed on. I think you can transfer animations between model by simply resizing an animated skeleton to fit the new model- as long as you don't add/delete any objects/bones. I just finished up new humanoid skeleton based on standard human proportions. I think tweaking it to match a model would save time over creating a skeleton from scratch, but I haven't completely tested it yet. You can get it here if it's of any use. https://www.mediafire.com/?lgqgq4mmqosi1 SoM has a limit of 128 characters (NPCs) per map and a maximum of 64 maps. There's no limit to how many characters can be listed in the editors though; the editors list all the available models and you chose which ones to place on the map. :) |