Sword of Moonlight Forums
2011 projects - Printable Version

+- Sword of Moonlight Forums (https://forum.swordofmoonlight.com)
+-- Forum: Lake Noel (https://forum.swordofmoonlight.com/Forum-Lake-Noel)
+--- Forum: General Discussion (https://forum.swordofmoonlight.com/Forum-General-Discussion)
+--- Thread: 2011 projects (/Thread-2011-projects)

Pages: 1 2 3


Re: 2011 projects - Madison Lastrega - 2011-02-06

Thanks Ben:) I made a couple of "trans" sets...... Where one ground surface blends into another..... They are actully bigger than a standard set, but hey it makes the world look more like ‎  a "real" world"......... as far as mountains go they are easy with my extraction method..... I will write a new topic on the extraction method.Tonight after the "bowl".......... with the extraction method , all you do is make a model, dont matter how big it is..... then it cuts the model into 1x1 or in my case 3x3 ( the biggest you can make a piece with working MHM) then you just place the pieces like a puzzle:) Works good and if you keep the pieces uniform, they don't disapere at more than 80 degrees off center:)........... so yes making a spiral starcase tower....... So easy.....and could be as small as four pieces at around 50k a piece, I have grass tiles bigger than that...........these photos are good examples of how extraction works..................More later my friends:) ..................ML


Re: 2011 projects - Verdite - 2011-02-06

With this method, do you have to re-center each cut piece? As in, say the right part of the lighthouse... Do you need to move a single block to the direct center of the mqo grid, or do you just export it?


Re: 2011 projects - Madison Lastrega - 2011-02-07

Yes you have to recenter to 0.......:) But reassembly is a snap as all parts are always in the right position.......... the best part of this method is that each peice is small in part , thus not using a ton of precious memory.....and causing the dreaded slow motion effect....... large objects like trees cause that , and is why I sought to make trees as map parts , be oh the recaling is painful...... I wanted buildings that looked natural and not produced, and boxy...... So not only do you get a nice piece, but it dont look like a set, AND if I were to have used 1x1 map tiles this set would have taken 36 map slots, my way it only took 11.......:) thanks for your interest, I hope other find it useful and maybe bring out some REALLY individual stuff one day:)


Re: 2011 projects - Verdite - 2011-02-09

Cant wait to see you're demo. As ive said before, its great to not be the only one working on a project, it keeps you driving on with you're own.