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Final development news - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: Complete Games (https://forum.swordofmoonlight.com/Forum-Complete-Games) +---- Forum: Moratheia (https://forum.swordofmoonlight.com/Forum-Moratheia) +---- Thread: Final development news (/Thread-Final-development-news) |
Re: Rathmor's final development news thread... - JC Bailey - 2014-07-08 I had a ton of fun with the beta, can't wait for the full release! Re: Rathmor's final development news thread... - Auric - 2014-07-08 Right AND left gauntlet slots? Interesting... How'd you pull that off? Re: Rathmor's final development news thread... - Verdite - 2014-07-08 Well, shields dont exist in my game, so I decided to replace them with a left hand item, which goes into the shield category (it'll be renamed to left hand). It didnt make much sense having shields in the game if you cant block! The idea is that Ultorc casts 'magic' with his left hand, items like that blue bracelet, a left hand only item, accentuate his 'magic flow' so to speak. Re: Rathmor's final development news thread... - Auric - 2014-07-09 Ah, very clever! Re: Rathmor's final development news thread... - HwitVlf - 2014-07-10 Really great looking! I swear I've seen many professional games whose models don't look as good as yours. I love the dark brooding color schemes. Re: Final development news - Verdite - 2014-08-19 Big news! Final beta has been released, in a very stable condition. I had to deal with 7 major game ending crashes that were not easily fixed. Numerous (12 physical notebook pages) worth of tweaks and fixes. Enemy balancing. Equipment balancing. Dialogue adjusts, misaligning text etc. Completed the environment test, and the full playthrough. Game is huge and will probably take most players the best part of 20 hours to finish. Rushing is not advised really, because monsters move quick enough to punish rushers! ![]() So... Hopefully I can get a full, public release out before the weekend!!!!!! ![]() Re: Final development news - HwitVlf - 2014-08-19 If they were any bugs that others may run into, you should post how you fixed them. I've really been anticipating your game. Unfortunately, I have two big projects and a trip out of town coming up right near the release - but at least I'll have something to look forward too when the pace dies down. ![]() Re: Final development news - GusLeRoi - 2014-08-21 The suspense of this is simply killing me ![]() That's how exited I am about Rathmor. Everything looks great and I can't wait to sink my teeth into your masterpiece. Ty Verdite for all the time you put into this and I hope we can play it soon ![]() ![]() Re: Final development news - Verdite - 2014-08-23 To GusLeRoi and any others watching this, I need to let you know that 2 testers are testing the final version. I have been testing it too, but recently I have been very busy with other things too, so I cannot test everyday. I cannot predict when my project will be released, I need to know if the testers have problems with the models (emulation ... ![]() Maybe there will be one more project, Gus! Something very different maybe ![]() John, I will post errors when I get my project released - maybe in a bug report thread for us and others to refer to. ![]() Re: Final development news - GusLeRoi - 2014-08-23 Next weekend Sounds great Verdite ![]() I know that fine tuning a game for its final release is quite a task ![]() I will be keeping an eye out also for this *different project of yours* |