Metasequoia modeler tutorials and Keynote translated plugins - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: SOM Guides, FAQ and Help (https://forum.swordofmoonlight.com/Forum-SOM-Guides-FAQ-and-Help) +--- Thread: Metasequoia modeler tutorials and Keynote translated plugins (/Thread-Metasequoia-modeler-tutorials-and-Keynote-translated-plugins) |
Re: Metasequoia modeler tutorials and Keynote translated plugins - euka - 2014-02-26 , first question: Do you know where is the hidden resource that allows me to translate this button? (This dll allows to move "normal" the selection) . Some translated dll that I use, do not display their name and I dont know how to fix this. Must there a special editor? Re: Metasequoia modeler tutorials and Keynote translated plugins - HwitVlf - 2014-02-27 I added the Mikoto tutorial site to the Keynote section in the top post- thanks for that :) I tried to use the updated bone.dll and get an error when I try load it in Metasequoia. Could someone else please check if it loads properly for them. As far as how to translate the "button labels", I can't really say without looking at the actual file. Sometimes text can be compressed, or in a non-standard encoding. Re: Metasequoia modeler tutorials and Keynote translated plugins - euka - 2014-02-28 Sorry, failled to install for me too. I had yet to try before before posting. I'll try to review it. ____________________________________ sorry for the inconvenience The file is repaired. Bone.dll works now, but the "button labels" and drop-down menus is not translated I have had enough! , when it will not work correctly. I wanted to be useful but I see that I have reached the limit of my skills for this plug. I have done better to stay quiet in my little corner. For the umpteenth time, sorry ... ____________________________________ Another site with a tutorial for Metasequoia with getting started of the modeler, creating step by step a character, bones, anchors, morphs and how to use it with Keynote. The bigger tutorial I have ever seen. original link> https://www.clip-studio.com/clip_site/howto/library/categories/view/metasequoia english google translation> https://translate.google.com/translate?hl=fr&sl=auto&tl=en&u=http%3A%2F%2Fwww.clip-studio.com%2Fclip_site%2Fhowto%2Flibrary%2Fpage%2Fview%2Fmetasequoia_002_21_002&sandbox=1 Re: Metasequoia modeler tutorials and Keynote translated plugins - HwitVlf - 2014-02-28 I appreciate what you are doing and it is helpful It doesn't take special knowledge and you were doing it right. I expect the problem was just a typo or perhaps your hex editor is moving text instead of overwriting it. I use MadEdit for most Japanese hex editing. Was the "hidden resource" question you asked earlier about Keynote, or a different plugin? If if is a different plugin, would you like to post it so I can try to find the hidden resource? Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2014-02-28 Thanks Euka, What's new in this version? Re: Metasequoia modeler tutorials and Keynote translated plugins - euka - 2014-02-28 @HwitVlf - Thank you. I'll try MadEdit, and if I can not do if I want, I ask your advice @airflamesred - What's new in this version ...? I do not know. I use Keynote for a short time. The readme file says: [table] [tr] [td]- Original -[/td][td]- Google trans -[/td][td]- Excite trans -[/td][/tr] [tr] [td]â⠡2013/06/28ãâ¬â¬ver0.0.4.4ââ âver0.0.4.5 Ã£Æ »Ã§â° ©Ã§ â è ¨ Ã¥ ®Å¡Ã£ââÃ¥ ¯Ã¨ ¦âÃ¥Åâå⡠ºÃ¦ ¥Ã£ââ¹Ã¦ §Ëã « Ã£Æ »Ã£â ³Ã£Æ ³Ã£â ¹Ã£ÆËÃ£Æ ¬Ã£â ¤Ã£Æ ³Ã£ ®Ã§â ¡Ã¥Å ¹Ã£Æ »Ã¦Åâ°Ã¥Å ¹Ã£â ªÃ£ÆâÃ£â ·Ã£Æ §Ã£Æ ³Ã¨ ¿ ½Ã¥Å Ã£Æ »Ã£â¬Åã⠨ãÆÆã⠸æÅâ°Ã¥Å ¹Ã£â¬ 㠮ã⠪ãÆâÃ£â ·Ã£Æ §Ã£Æ ³Ã£ ¯Ã¥Ë ¥Ã£ÆâÃ£Æ ©Ã£â °Ã£â ¤Ã£Æ ³Ã£ ®OutLinerÃ¥ °Å½Ã¥â¦ ¥Ã¦â¢â㠮ã ¿Ã¥â¹â¢Ã¤ ½Åã â㠾ã â¢[/td] [td]â⠡2013/06/28ãâ¬â¬ver0.0.4.4ââ âver0.0.4.5 Ã£Æ » In order to be able to visualize the physical configuration -Disable-effective option of adding constraints Option of "effective edge" will only work OutLiner introduction of another plug-in[/td] [td]â⠡2013/06/28ãâ¬â¬ver0.0.4.4ââ âver0.0.4.5 - They are the invalidity and effective option addition of - Ã£â ³Ã£Æ ³Ã£â ¹Ã£ÆËÃ£Æ ¬Ã£â ¤Ã£Æ ³ so that a physical setup can be visualized. - "the option of edge effective" operates only at the time of OutLiner introduction of another plug-in [/td] [/tr] [tr] [td]- 0.0.4.5 çⰠ©Ã§ â è ¨ Ã¥ ®Å¡Ã£ «Ã©â ¢Ã£ âã ¦ -[/td] [td]- 0.0.4.5 for physical configuration -[/td] [td]- 0.0.4.5 Be Related with Physical Setup. -[/td] [/tr] [tr] [td]- Ã£Æ »Ã¥ ½ ¢Ã§Å ¶Ã£â ¿Ã£â ¤Ã£Æâ ç Æ 0 ãÆÅãÆÆã⠯ã⠹ 1 ã⠫ãÆâÃ£â »Ã£Æ « 2 Ã£Æ »Ã¥â°âºÃ¤ ½âã⠿ã⠤ãÆâ 抪å ®Å¡Ã§ ¾ © 0 ãÆÅÃ£Æ ¼Ã£Æ ³Ã¨ ¿ ½Ã¥ ¾â 1 çⰠ©Ã§ â æ ¼âç ®â 2 ä ½ ç ½ ®Ã£ âãâ ã ⺠3 Ã£Æ »Ã£â ¸Ã£Æ §Ã£â ¤Ã£Æ ³Ã£ÆËã⠿ã⠤ãÆâ ç ¾Ã£Æ Ã£Æ ¼Ã£â ¸Ã£Æ §Ã£Æ ³Ã£ §Ã£ ¯1ãââæÅâ¡Ã¥ ®Å¡Ã£ â㠦ä ¸â¹Ã£ â¢Ã£ âãâ¬â -[/td] [td]- And shape type Sphere 0 1 box Capsule 2 -Rigid type Undefined 0 1 follow-up bone Physics 2 3 align Joint type Specify the one in the current version. -[/td] [td]- - Form type Ball 0 Box 1 Capsule 2 - Rigid body type Undefined 0 Bone flattery 1 Physical operation 2 Position ã âãâ ã ⺠3 - Joint type Please specify 1 in the present version. -[/td] [/tr] [tr] [td]- Ã¥â°âºÃ¤ ½âå⠽å è ¦ Ã¥â°â¡ ãâ¬â¬R(0Ã¥â°âºÃ¤ ½âã⠿ã⠤ãÆâ, 1Ã¥ ½ ¢Ã§Å ¶Ã£â ¿Ã£â ¤Ã£Æâ, 2Ã¥ ¹â¦, 3é «Ëã â¢, 4Ã¥ ¥ ¥Ã¨ ¡Å, 5è ³ ªÃ©â¡ , 6ç § »Ã¥â¹â¢Ã¦ ¸âºÃ¨ ¡ °, 7Ã¥âºÅ¾Ã¨ » ¢Ã¦ ¸âºÃ¨ ¡ °, 8Ã¥ ç⢠ºÃ¥Å âº, 9æ⠩æ⠦åŠâº, 10è ¡ ç ª Ã£â °Ã£Æ «Ã£Æ ¼Ã£Æâ, 11è ¡ ç ª ãÆžã⠹ã⠯, 12ä ½ ç ½ ®X, 13ä ½ ç ½ ®Y, 14ä ½ ç ½ ®Z, 15Ã¥âºÅ¾Ã¨ » ¢X, 16Ã¥âºÅ¾Ã¨ » ¢Y, 17Ã¥âºÅ¾Ã¨ » ¢Z); -[/td] [td]- Rigid naming convention R (0 rigid body type, shape type 1, 2 width, height 3, 4 depth, mass 5, 6 move attenuation, attenuation rotation 7, 8 repulsive force, friction force 9, 10 collision group, 11 collision mask, 12 position X , 13 position Y, 14 position Z, 15 rotation X, 16 rotation Y, 17 rotation Z); -[/td] [td]- Rigid body naming convention R (0 rigid-body type, 1 form type, two pieces, three highs, 4 depth, 5 mass, 6 move attenuation, 7 rotation attenuation, 8 restitution, 9 frictional force, 10 collision groups, 11 collision mask, the 12 positions X, the 13 positions Y, the 14 positions Z, 15 rotations X, 16 rotations Y, and 17 rotations Z); -[/td] [/tr] [tr] [td]- ä ºÅ㠤ç⺠®Ã¤ » ¥Ã©â¢ 㠮åâ°âºÃ¤ ½âå⠽å è ¦ Ã¥â°â¡ ãâ¬â¬G(0Ã¥ ½ ¢Ã§Å ¶Ã£â ¿Ã£â ¤Ã£Æâ, 1Ã¥ ¹â¦, 2é «Ëã â¢, 3Ã¥ ¥ ¥Ã¨ ¡Å, 4ä ½ ç ½ ®X, 5ä ½ ç ½ ®Y, 6ä ½ ç ½ ®Z, 7Ã¥âºÅ¾Ã¨ » ¢X, 8Ã¥âºÅ¾Ã¨ » ¢Y, 9Ã¥âºÅ¾Ã¨ » ¢Z, 10è ¡ ç ª Ã£â °Ã£Æ «Ã£Æ ¼Ã£Æâ, 11è ¡ ç ª ãÆžã⠹ã⠯); -[/td] [td]- Rigid naming convention of two subsequent G (0 shape type, one width, height 2, 3 depth, 4 position X, 5 position Y, 6 position Z, 7 rotation X, 8 rotation Y, 9 rotation Z, 10 collision group, 11 collision mask); -[/td] [td]- Rigid body naming convention after the second G (0 form type, one piece, 2 height, 3 depth, the four positions X, the five positions Y, the six positions Z, seven rotations X, eight rotations Y, nine rotations Z, 10 collision groups, and 11 collision mask); -[/td] [/tr] [tr] [td]- Ã£Æ »Ã£â ¸Ã£Æ §Ã£â ¤Ã£Æ ³Ã£ÆËå⠽å è ¦ Ã¥â°â¡ ãâ¬â¬J(0Ã£â ¸Ã£Æ §Ã£â ¤Ã£Æ ³Ã£ÆËã⠿ã⠤ãÆâ, 1Ã¥âºÅ¾Ã¨ » ¢Ã¤ ¸â¹Ã©â¢ X, 2Ã¥âºÅ¾Ã¨ » ¢Ã¤ ¸â¹Ã©â¢ Y, 3Ã¥âºÅ¾Ã¨ » ¢Ã¤ ¸â¹Ã©â¢ Z, 4Ã¥âºÅ¾Ã¨ » ¢Ã¤ ¸Å é⢠X, 5Ã¥âºÅ¾Ã¨ » ¢Ã¤ ¸Å é⢠Y, 6Ã¥âºÅ¾Ã¨ » ¢Ã¤ ¸Å é⢠Z, 7㠰ã Ã¥âºÅ¾Ã¨ » ¢X, 8㠰ã Ã¥âºÅ¾Ã¨ » ¢X, 9㠰ã Ã¥âºÅ¾Ã¨ » ¢X, 10ç § »Ã¥â¹â¢Ã¤ ¸â¹Ã©â¢ X, 11ç § »Ã¥â¹â¢Ã¤ ¸â¹Ã©â¢ Y, 12ç § »Ã¥â¹â¢Ã¤ ¸â¹Ã©â¢ Z, 13ç § »Ã¥â¹â¢Ã¤ ¸Å é⢠X, 14ç § »Ã¥â¹â¢Ã¤ ¸Å é⢠Y, 15ç § »Ã¥â¹â¢Ã¤ ¸Å é⢠Z, 16㠰ã ç § »Ã¥â¹â¢X, 17㠰ã ç § »Ã¥â¹â¢X, 18㠰ã ç § »Ã¥â¹â¢X, 19ä ½ ç ½ ®X, 20ä ½ ç ½ ®Y, 21ä ½ ç ½ ®Z, 22Ã¥âºÅ¾Ã¨ » ¢X, 23Ã¥âºÅ¾Ã¨ » ¢Y, 24Ã¥âºÅ¾Ã¨ » ¢Z) -[/td] [td]- Joint naming convention J (0 joint type, one turn lower limit X, 2 lower limit rotation Y, 3 lower limit rotation Z, 4 rotation upper limit X, 5 upper limit rotation Y, 6 rotation upper limit Z, 7 spring rotation X, 8 spring rotation X, 9 spring rotation X , 10 Moving lower limit X, 11 move lower limit Y, 12 move lower limit Z, 13 move limit X, 14 move limit Y, 15 move limit Z, 16 spring move X, 17 spring move X, 18 spring move X, 19 position X, 20 position Y, 21 position Z, 22 rotation X, 23 rotation Y, 24 rotation Z) -[/td] [td]- - Joint naming convention J (0 joint type, 1 rotation minimum X, 2 rotation minimum Y, 3 rotation minimum Z, 4 rotation maximum X, 5 rotation maximum Y, 6 rotation maximum Z, 7 spring rotations X, 8 spring rotations X, and 9 spring rotations X) 10 move minimum X, 11 move minimum Y, 12 move minimum Z, 13 move maximum X, 14 move maximum Y, 15 move maximum Z, 16 spring movement X, 17 spring movement X, 18 spring movement X, the 19 positions X, the 20 positions Y, the 21 positions Z, 22 rotations X, 23 rotations Y, and 24 rotations Z -[/td] [/tr] [/table] Re: Metasequoia modeler tutorials and Keynote translated plugins - euka - 2014-03-05 Hi Another question :sick[1]: Is it possible to make a morph (elem) in Keynote, which cuts the movement on 2 or more times ? example (for a a fodable satellite dish ) : 1 - a antenna come out . 2 - it deploys. Or even better: 1 - a antenna begging to come out . 2 - it finish to come out and begins to deploy. 3 - it finish deploy. _____________________________ I succeeded in find the little "hidden resource" in the dll, thank you HwitVlf, MadEdit has been useful here. NormalMove for normal movement of the selection. (Not a perfect tool, but can sometimes be useful) And DividEdges that divides one or more faces, quad or triangle into smaller faces, I use it more often. Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2014-03-05 (2014-03-05, 10:59 AM)euka link Wrote: HiNot really sure, it's pretty basic. The vert moves in a straight line from A to B (elem) You can't physically move 2 morphs at the same time. You can animate it though. Re: Metasequoia modeler tutorials and Keynote translated plugins - Verdite - 2014-03-21 Decided to unlock my old Blender video. Locked it a while ago because I started learning new techniques in Blender, but its still useful as an intro to Blender (and makes it look much less scary) its for 2.49b which I stuck with for about 3 years. Blender UV unwrap texture baking and editing in GIMP - basic Re: Metasequoia modeler tutorials and Keynote translated plugins - airflamesred - 2014-03-24 You know what really grinds my gears with blender, that trackerball motion. Nice vid, Ben. |