Any Brigandine (PSX) fans? - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Lake Noel (https://forum.swordofmoonlight.com/Forum-Lake-Noel) +--- Forum: Game Chat (https://forum.swordofmoonlight.com/Forum-Game-Chat) +---- Forum: Brigandine: Grand Edition (https://forum.swordofmoonlight.com/Forum-Brigandine-Grand-Edition) +---- Thread: Any Brigandine (PSX) fans? (/Thread-Any-Brigandine-PSX-fans) |
Re: Any Brigandine (PSX) fans? - HwitVlf - 2013-07-21 Ugh! For those who haven't played Brigandine, the game lets you name the creatures in your army. In Grand Edition, the creatures that are in play when the game starts have quirky names. I dug into translating those starting names yesterday and found out they use a completely different text encoding from anything else in the game and they also have their own drawing routine. We're now up to 3 different encodings (ShiftJIS and 2 "proprietary") and 7 different text drawing routines. I can't image what compelled it's designers to use such a convoluted system! Meet Stormy the Roc Re: Any Brigandine (PSX) fans? - Hellborn - 2013-07-22 I think the translation of names of monsters must be dealt with in the end ... Good that you have found where they are now enclose this address range cell and not stumble!) Re: Any Brigandine (PSX) fans? - HwitVlf - 2013-07-24 Had to make a new tool to dump/edit/insert the new encoding used for creature names. So far, I've come up with reasonable names for about half of the ~1000 used in BGE. I also inserted a new font that is used only for creature names. I made it a little fancy so as to counter balance the "bland" regular menu font. Re: Any Brigandine (PSX) fans? - Hellborn - 2013-07-25 Unbelievable! Nice font! Too bad I still have nothing to brag ... Now I pass medetsinskogo examination and these days there was no time to spare. soon join Re: Any Brigandine (PSX) fans? - HwitVlf - 2013-07-25 I found out the list of ~1000 names is only used for creatures that exist when the game begins, and probably also for creatures obtained through quests. But Brigandine uses a random name generation system when you summon new creatures. The names are generated by combining a "prefix" and a "suffix" together. Each creatures has its own unique prefix and suffix, and then there is a pool of generic prefixes and suffixes. Names are generated by attaching one unique to one generic. For example the Ghoul's unique parts are: prefix = Ã£â °Ã£Æ « (Gool) suffix= ãâ Ã£Æ ¥Ã£Æ © (cula as in Dracula?) So a summoned ghoul's name would be something like "Goolbin" or "Becula". I have a feeling that this system is going to be hard to adapt to English Re: Any Brigandine (PSX) fans? - Hellborn - 2013-07-26 this pathology in our Russian called "sneaky Japs"... Re: Any Brigandine (PSX) fans? - HwitVlf - 2013-07-27 Ha ha :) We have similar sayings at my home. They are usually spoken when I try to get into a Japanese sub-compact automobile and bang my head on the roof. Something about "sneaky $!)% getting even for the war!" I had to inject a process to capitalize the first letter in each name when it is randomly generated. I could not capitalize the "generic" name-segments directly because they are sometimes added to the end of the name. Code: ; Angel Re: Any Brigandine (PSX) fans? - Hellborn - 2013-07-28 NICE! Phew finished his medical examination .. I keep upgrading their utility to translate the text of matches by the (almost finished product). With options scan the text on the screen and the translator did not bother as there ABBYY Screenshot Reader and online service to translate that into better times will work. Table size will send tomorrow or today (as there by the time difference out). Even so, it would be nice to write a utility to specify the size. Before going to sleep made ââ¬â¹Ã¢â¬â¹a couple of icons in the style of BGE for fun. Re: Any Brigandine (PSX) fans? - HwitVlf - 2013-07-29 Those are some large quality icons! You should post them on the Brigandine fan-site too ( forsena.org ). I should mention that there is a tool called Armips which can insert text, edit pointers, and do the text conversion for you. Armips works with a configuration file which you make to match the game you are working on. The armips readme has fairly good directions. I can maybe help with some directions if you choose to use Armips. I can't really make a tool to edit the letter width settings because the procedure has to be programmed and optimized to match the number of characters in the alphabet. But I will send you the configuration file for your Russian text after I make it. It will let you tweak the widths if needed. Re: Any Brigandine (PSX) fans? - HwitVlf - 2013-08-02 The plot sickens Unlike in Legend of Forsena, there are multiple descriptions for knights in the game. I guess the descriptions change as the plot progresses. I had some trouble getting them to work with English, plus I've been sick for the last week. But I should have a release ready before too long. Then I can get back to what I was doing before getting sidetracked! |