Locking warp point until - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: SOM Guides, FAQ and Help (https://forum.swordofmoonlight.com/Forum-SOM-Guides-FAQ-and-Help) +--- Thread: Locking warp point until (/Thread-Locking-warp-point-until) |
Locking warp point until - lavaelf1024 - 2009-10-26 I haven't tried it yet as I've had to take a week off from ym project but have been THINKING alot about what I want the game to be. Like I've said before, I want to structure it around how Diablo 2 is made. I would like each map to be it's own "area" in the game and only accessable to the next area via killing the main boss at the end of each map. I'm assuming it would be possible by having the final boss drop an object that will unlock the warp point? Another quetions I have, how do I make the map that is viewable when you find the "map" for the board? I want to have a book or scoll on each map that once found, will show the map of the entire "area" you are on. Lastly, I never played KF and found SOM and just wanted to make a game as I think it's really cool and would love to have the gratification of hopefully having other people enjoy what I've made. If my game doesn't follow any of the KF series, would it still be something people would be willing to play? Re: Locking warp point until - dmpdesign - 2009-10-26 - There is an event parameter that can become active after an enemy death, so it would be very easy to create a warp point that activates once a boss is dead. -To make a viewable map you have a few options. The game supports a premade map feature (which I dont care for personally) that generates a grid map based on the pieces used to make your game. To have an item display a map, simply go to the item editor, have it usable yes but consumable no...then make its function set to 'map'. Below there is a 'display type' field that has a drop down menu. Selecting icon uses the aforementioned preloaded map capability of SOM, which I don't like much. Choosing Bitmap, will only allow you to set one image that this map can show. Choosing either BMP1, 2 or 3 will allow you to set up different images per map (within the map editor settings menu) that this single item can show a map of. If you are going to have a special item for each level then just choosing the regular bitmap image option should be fine. If you want the same item to show a different map depending on which area the player is in, then choose one of the BMP1, 2 or 3 option and setup the individual images accordingly. -Would people play your game if its not like king's field? Absolutely. Trismegistus is a fine example of a very non -king's field like game and it had a hefty number of downloads. |