Sword of Moonlight Forums
So how does reskinning work? - Printable Version

+- Sword of Moonlight Forums (https://forum.swordofmoonlight.com)
+-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight)
+--- Forum: SOM Guides, FAQ and Help (https://forum.swordofmoonlight.com/Forum-SOM-Guides-FAQ-and-Help)
+--- Thread: So how does reskinning work? (/Thread-So-how-does-reskinning-work)



So how does reskinning work? - Holy_Diver - 2010-09-13

Looking thru the DATA/ENEMY/ folder, I see TEXTURES.

In there there are .txr and .bmp files. Neither of which are necessary to .mdl files.

So I'm curious... when you re-skin a monster for example. Does it not create a new .mdl file? Or is there a new way to associate textures with .mdl files Confused

If you can texture a .mdl file with a .txr file somehow, that would really open up some possibilities. The most basic of which is better colour depth.

Thoughts?


Re: So how does reskinning work? - Verdite - 2010-10-07

Alright take my minotaur for example his mdl data is e010.mdl

And a regular minotaur has the same e010.mdl data.

I create prf's for my newly reskinned monsters then hex edit them. To remember which prf to lookup i type the number in the enemy folder of the enemy at the end of my extracted texture file name.


Re: So how does reskinning work? - Holy_Diver - 2010-10-07

Can you explain the entire process more or less and what files result / how they are connected?

Please Sweatdrop