So how does reskinning work? - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: SOM Guides, FAQ and Help (https://forum.swordofmoonlight.com/Forum-SOM-Guides-FAQ-and-Help) +--- Thread: So how does reskinning work? (/Thread-So-how-does-reskinning-work) |
So how does reskinning work? - Holy_Diver - 2010-09-13 Looking thru the DATA/ENEMY/ folder, I see TEXTURES. In there there are .txr and .bmp files. Neither of which are necessary to .mdl files. So I'm curious... when you re-skin a monster for example. Does it not create a new .mdl file? Or is there a new way to associate textures with .mdl files If you can texture a .mdl file with a .txr file somehow, that would really open up some possibilities. The most basic of which is better colour depth. Thoughts? Re: So how does reskinning work? - Verdite - 2010-10-07 Alright take my minotaur for example his mdl data is e010.mdl And a regular minotaur has the same e010.mdl data. I create prf's for my newly reskinned monsters then hex edit them. To remember which prf to lookup i type the number in the enemy folder of the enemy at the end of my extracted texture file name. Re: So how does reskinning work? - Holy_Diver - 2010-10-07 Can you explain the entire process more or less and what files result / how they are connected? Please |