Info on extracting King's Field textures - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: SOM Guides, FAQ and Help (https://forum.swordofmoonlight.com/Forum-SOM-Guides-FAQ-and-Help) +--- Thread: Info on extracting King's Field textures (/Thread-Info-on-extracting-King-s-Field-textures) Pages:
1
2
|
Info on extracting King's Field textures - HwitVlf - 2011-06-25 Creatura got me thinking about extracting KF models with textures and all. I did some checking and KF textures are stored in a TIM format with an altered header which means they can't be auto-extracted with a standard TIM tool. But if anyone cares to take the time, it should be easy enough to make a simple byte swapping program to convert KF textures to standard TIM files (which can easily be converted to BMPs). I made a document with some info on KF's format HERE. It also includes a copy of the "RTIM.T" file off the KF disk whose 64x64 pixel textures have been converted to standard TIMs using just a 'search/replace' feature in a hex editor. There's also some extracted textures and the complete Kraken enemy in MQO format. Re: Info on extracting King's Field textures - dmpdesign - 2011-06-25 lol is there anything you cant figure out how to do john:) cant wait to get the new site stuff going so we can collect all these useful how tos into one place! Re: Info on extracting King's Field textures - HwitVlf - 2011-06-25 Added some more textured enemy models to file, including Creatura's new friend Mel Morris. It's amazing how efficient these textures are- about 8 enemies and they use less than 256x512 worth of texture. Some KF trivia- the shell on the two headed-slug enemy uses the same texture as the slimes! If you look close in game, you can see the same pattern in both. Re: Info on extracting King's Field textures - Creatura - 2011-06-25 Yeah! WHO ARE YOU? lol I'm sure if I want to include minigames in my game and ask you how you will explain it to me and even give the source :)) Although I'm not interested in adding minigames, I'm just saying. Anyway did you see KF1 fish and mosquito between those models? Re: Info on extracting King's Field textures - HwitVlf - 2011-06-25 Ha, 2D images aren't very hard to figure out since they're all pretty much the same. The mosquito (dragonfly) is in the pack. The fish is attached. Re: Info on extracting King's Field textures - Creatura - 2011-06-25 Why the hell did they put these models and didn't use them? Re: Info on extracting King's Field textures - HwitVlf - 2011-06-26 King's Field Japan had a few models on the disk that never appeared in the game. Like the Dragon Crest I wonder if some enemies were cut from the American release? Re: Info on extracting King's Field textures - HwitVlf - 2011-06-26 Attached is an updated copy of the textured enemy collection including the big boss himself weighing in at 14 separate textures- more than any other KF model! More fun trivia- From Soft hid their logo on the bottom of the Mecha-Termite enemy- ha ha cheeky monkeys! Re: Info on extracting King's Field textures - Verdite - 2011-07-07 Very pleased to see this, its gonna add so much depth so quickly to our games. Fingers crossed for a enemy zip pack!! Re: Info on extracting King's Field textures - dmpdesign - 2011-07-07 wow. this is freaking sweet, how did i miss these posts? this is gonna help immensely. |