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Info on extracting King's Field textures - Printable Version

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Info on extracting King's Field textures - HwitVlf - 2011-06-25

Creatura got me thinking about extracting KF models with textures and all. I did some checking and KF textures are stored in a TIM format with an altered header which means they can't be auto-extracted with a standard TIM tool.

But if anyone cares to take the time, it should be easy enough to make a simple byte swapping program to convert KF textures to standard TIM files (which can easily be converted to BMPs). I made a document with some info on KF's format
HERE.

It also includes a copy of the "RTIM.T" file off the KF disk whose 64x64 pixel textures have been converted to standard TIMs using just a 'search/replace' feature in a hex editor. There's also some extracted textures and the complete Kraken enemy in MQO format.


Re: Info on extracting King's Field textures - dmpdesign - 2011-06-25

lol is there anything you cant figure out how to do john:)

cant wait to get the new site stuff going so we can collect all these useful how tos into one place!


Re: Info on extracting King's Field textures - HwitVlf - 2011-06-25

Added some more textured enemy models to file, including Creatura's new friend Mel Morris.
It's amazing how efficient these textures are- about 8 enemies and they use less than 256x512 worth of texture.

Some KF trivia- the shell on the two headed-slug enemy uses the same texture as the slimes! If you look close in game, you can see the same pattern in both.


Re: Info on extracting King's Field textures - Creatura - 2011-06-25

Yeah! WHO ARE YOU? lol

I'm sure if I want to include minigames in my game and ask you how you will explain it to me and even give the source :))
Although I'm not interested in adding minigames, I'm just saying.

Anyway did you see KF1 fish and mosquito between those models?


Re: Info on extracting King's Field textures - HwitVlf - 2011-06-25

Ha, 2D images aren't very hard to figure out since they're all pretty much the same. Wink

The mosquito (dragonfly) is in the pack. The fish is attached.


Re: Info on extracting King's Field textures - Creatura - 2011-06-25

Why the hell did they put these models and didn't use them?


Re: Info on extracting King's Field textures - HwitVlf - 2011-06-26

King's Field Japan had a few models on the disk that never appeared in the game. Like the Dragon Crest
[Image: DC.gif]
I wonder if some enemies were cut from the American release?


Re: Info on extracting King's Field textures - HwitVlf - 2011-06-26

Attached is an updated copy of the textured enemy collection including the big boss himself weighing in at 14 separate textures- more than any other KF model!

More fun trivia- From Soft hid their logo on the bottom of the Mecha-Termite enemy- ha ha cheeky monkeys! ‎  Biggrin


Re: Info on extracting King's Field textures - Verdite - 2011-07-07

Very pleased to see this, its gonna add so much depth so quickly to our games. Fingers crossed for a enemy zip pack!! ‎  Wink


Re: Info on extracting King's Field textures - dmpdesign - 2011-07-07

wow. ‎  this is freaking sweet, how did i miss these posts?

this is gonna help immensely.