Interesting - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Lake Noel (https://forum.swordofmoonlight.com/Forum-Lake-Noel) +--- Forum: General Discussion (https://forum.swordofmoonlight.com/Forum-General-Discussion) +--- Thread: Interesting (/Thread-Interesting) Pages:
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Interesting - HwitVlf - 2011-09-17 Way too early to get hopes up, but I might have found a way we can use higher resolution textures. Re: Interesting - Verdite - 2011-09-17 Is this an actual high res texture or is it a far-projected one? Re: Interesting - HwitVlf - 2011-09-17 Those are SoM's default wall pieces with a replacement test texture so it's not a projected piece I made with repeated tiling. Re: Interesting - Verdite - 2011-09-17 Whats the texture dimensions? I noticed that SoM's map textures are often crammed into one 256x256 texture - walls, floor and variants. Re: Interesting - HwitVlf - 2011-09-18 It was 1024 Ben. This is 2048- not that that would be a good idea in a real game. I wanted to work on my game rather than more programming stuff, but I was doing a little digging related to Scott's question about a prepatched SoM and found this possibility so I guess I'll see if it's viable. Might make it easier for the people who are making a game. Re: Interesting - Guyra - 2011-09-18 Looks pretty sweet! This makes me want to make my own SoM game! :D Or maybe I could make some textures for you guys? I don't know if anyone needs help with that, though. :) In any case, Sword of Moonlight HD would be pretty neat. ;) Re: Interesting - Verdite - 2011-09-18 Well so far my enemies are 724x724, which is 3x bigger than SoM's stock. Im hoping we could have a great skybox texture finally with this method. Re: Interesting - dmpdesign - 2011-09-19 OK im intrigued, how are you doing this? This is one of the reasons I havent gotten back into making a game yet, Ive been waiting for holy diver to explain how SomEx could utilize better texturing because I want to make my game look KFTAC quality, these textures could get it there. Whats the secret! Re: Interesting - scott - 2011-09-19 I'm just wondering (and I doubt I'll understand) but how did making a prepatched SoM lead to higher res. textures? (oh, and thanks by the way, I'll download it next time I've got the chance) Re: Interesting - HwitVlf - 2011-09-19 DMP- It's just a modified texture file format and I'm working on a utility that will let people try it out. Scott- It's nothing complicated. SoM came with duplicate copies of Item/Object textures in BMP format which SoM doesn't use- I think they're just included so people can modify them to make custom textures if they want. I decided to delete them to save space, and make a TXR to BMP converter so people can remake them if they want. That just got me digging into the TXR format which led to this. |