Enemy/Equipment Stats made more simplyer - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: SOM Guides, FAQ and Help (https://forum.swordofmoonlight.com/Forum-SOM-Guides-FAQ-and-Help) +--- Thread: Enemy/Equipment Stats made more simplyer (/Thread-Enemy-Equipment-Stats-made-more-simplyer) |
Enemy/Equipment Stats made more simplyer - HwitVlf - 2011-10-04 I came up with some fairly simple formulas for setting the stats on equipment and enemies that should keep gameplay somewhat balanced. It's set up around 'levels' meaning a level 10 player with level 10 equipment will be suitable for a level 10 enemy. It's based on a player starting STR/MAG of 5 and 100HP. Player Weapon Stats: +3 ATK points per level, spread across 3 damage types For 'Elemental' weapon, - 50% to all non-elements and add it to elemental Example, Lv10 Sword =10x3 ATK points so: Normal . . . slash=10, smash=10, stab=10 Elemental . slash=20, smash=5, stab=5 Elemental .slash=5, smash=5, stab=5, Holy=15 Player Armor Stats: Note: Armor's effective 'level' is the total level for all equipped armor. So 5 level 2 armor pieces = level10 +5 DEF point per level For 'Elemental' armor suit, - 50% to two non-elements and add it to elemental Example, Lv10 Armor =10x5 DEF points so: Normal Armor Total . . . . . . . .Lv10 slash=6, smash=6, stab=7, flame=6, earth=6, water=7, wind=6, holy=6 Actual Equipment - Helm Lv1. .slash=1, smash=3, stab=1 Chest Lv2. .slash=1, smash=1, stab=2, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . holy=6 Arms Lv3. .slash=1, smash=1, stab=1, . . . . . . . . . . . . . . . .water=7,wind=5 feet Lv1. .slash=1,smash=1, stab=2 . . . . . . . . . . . . . . . . . . . . . . . .wind=1 Shield Lv3. .slash=2,. . . . . . . . .stab=1, flame=6, earth=6 Elemental Armor Total . . . . . Lv10 slash=12, smash=3, stab=4, flame=12, earth=3, water=4, wind=6, holy=6 Actual Equipment - Helm Lv1. .slash=3 , smash=1, stab=1 Chest Lv2. .slash=2 , smash=1, stab=1, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . holy=6 Arms Lv3. .slash=4 , smash=1, stab=1, . . . . . . . . . . . . . . . . .water=4,wind=5 feet Lv1. .slash=3 , . . . . . . ., stab=1 . . .. . . . . . . . . . . . . . . . . . . . . .wind=1 Shield Lv3. . . . . . . . . . . . . . . . . . . . . . . . . flame=12, earth=3 Enemy Attack Stats: +8 points per level, spread across 3 damage types For 'Elemental' attacks, - 50% to all non-elements and add it to elemental Example, Lv10 Enemy =10x8 ATK points so: Normal . . . .slash=26, smash=26, stab=27 Elemental . .slash=13, smash=13, stab=14, Fire=40 Enemy Defense: Note: Enemy Defense stats are always left at '0' unless they are 'elemental'. +10HP per level For 'Elemental' strength/weakness +/- 2 defense points per level to element Example, Lv10 Enemy =10x10 HP and 10x2 Elemental so: Normal . . . . . . . . . . . . HP=100, all defenses set to "0" Elemental weakness . . HP=100, FireDefense= -20 Elemental strength . . . . HP=100, FireDefense= +20 I could perhaps make a tool to automate setting stats, if it's worth it. Re: Enemy/Equipment Stats made more simplyer - scott - 2011-10-04 (Several read-throughs later...) Very interesting... I've never thought of leveled equipment/enemies like that. That's a really good idea, and I'd most likely use the tool to death if you made it, lol. Re: Enemy/Equipment Stats made more simplyer - dmpdesign - 2011-10-05 Good details John, something for a wiki page mayhaps? The next game I make I will try to employ a real mathematical system to my enemy stats rather than just trial and error with 50 play throughs >< That way maybe I can document it and help folks out in the future. Re: Enemy/Equipment Stats made more simplyer - Verdite - 2011-10-05 This is going to save everyone alot of time. Thanks alot John. |