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Sky Models - Printable Version

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Sky Models - HwitVlf - 2011-10-22

I tried the cube sky model described here with SoM. ‎  It worked well for a star field and ends up seamless and without stretching unlike a dome design. ‎  If anyone decides to make custom sky models, I would try a cube layout first.


Re: Sky Models - dmpdesign - 2011-10-22

looks nice john :)


Re: Sky Models - Verdite - 2011-10-22

John could you elaborate a lil bit on this, would i need to cut up the cube afterwards, and more importantly could i use just one texture to create a new sky?

I was put off by having to cut my image to pieces first then convert and convert and so on... So i didnt even try. If theres a quicker way i'd be glad.


Re: Sky Models - HwitVlf - 2011-10-23

I tried the cube method with a cloudy sky and got good results (see picture).
To answer your question Ben- you don't need to cut the cube texture up- it stays one piece. Just use the PRF Editor's TRX converter if you want it bigger than 256.
Attached is a sample cube-sky in MQO and MDO formats. The sample's cube texture is from cgtextures.com and it's not aligned or sized optimally for SoM. It's just for a sample.

In case anyone wonders, the 'dummy' texture/mesh in the sample is to take up SoM's drifting sky 'slot' so that the cube-sky texture won't drift like the fog does in SoM.


Re: Sky Models - dmpdesign - 2011-10-23

Beautiful!

HD KF games incoming!


Re: Sky Models - Verdite - 2012-06-13

I'm wanting to replace the most obvious part of a sky which im assuming is the outermost layer. I just want to replace the texture. Can someone help? The name of the outermost sky model or models texture name would be enough. :)

Lets say i want to replace the default SoM 'daytime' sky texture.


Re: Sky Models - HwitVlf - 2012-06-14

All layers of the sky are in a single MDO file that uses 2 textures in "data\map\model\"
"sky01_1.txr" is the daytime sky and "sky01_2.txr" is daytime sky's "horizon haze" texture and so on.


Re: Sky Models - Verdite - 2012-06-16

Cheers :)

Had to remap your cube - the mapping didnt match the texture. No worries old pal.

Got a new cuboid skybox setup, though ill need to edit the top section to hide the top corners. Im just going to use a high opacity brush to cover any colour variations.