Water transparency cracked - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Sword of Moonlight (https://forum.swordofmoonlight.com/Forum-Sword-of-Moonlight) +--- Forum: SOM Guides, FAQ and Help (https://forum.swordofmoonlight.com/Forum-SOM-Guides-FAQ-and-Help) +--- Thread: Water transparency cracked (/Thread-Water-transparency-cracked) |
Water transparency cracked - Verdite - 2011-10-24 After messing and messing without much enjoyment yet determination, i fixed the water transparency. It seems that if you select the 'phong' shader, the texture goes light and too transparent, but if you choose the constant its fine. Re: Water transparency cracked - dmpdesign - 2011-10-25 Screen shot?! Re: Water transparency cracked - Verdite - 2011-10-25 A SCREEENIEEEEEE?!!!! TROLL TROLL TROLL Re: Water transparency cracked - HwitVlf - 2011-10-25 I thought the 'shader' dropdown in Metasequoia only affected how Meta renders the model and not the actual x model. At least I saved x files of your water with shader set to Phong, Classic and constant and they were all 100% identical. As far as I know, the 'alpha' slider controls transparency. "Emission" also makes a model transparent, but the model 'glows' too. Am I missing something? Re: Water transparency cracked - Verdite - 2011-10-25 Thats odd, they all varied for me. |