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Moratheia general discussion - Printable Version

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Moratheia general discussion - Verdite - 2014-08-31

Please leave any suggestions for future patches here, and any feedback you want to give.



Re: Moratheia general discussion - airflamesred - 2014-09-01

Hey Ben,
I see no menu/config, is there a key?


Re: Moratheia general discussion - Verdite - 2014-09-01

Hi Mark, you can hit tab to go into the menu or triangle if using a controller ‎  Smile


Re: Moratheia general discussion - Anima Zero - 2014-09-01

Put in roughly 2 1/2 hours into the game so far and I'm still in the first zone. ‎  Loving the game so far. ‎  The environments give off that Dark Souls vibe for me, the music is fitting, and the combat is tough & rewarding. ‎  I think my first two or three deaths in the game have been attributed to those damned goblins with the knife that run like the damn blazes toward you. ‎  Dingbats they are, heh.

Also, a bit of stupid question...looking in the final development news thread, I noticed something about being able to choose your "leveling" style (fighter, defender, or balanced IIRC). ‎  I haven't seen anything like that yet so is it something I managed to overlook in the first zone or was it something you couldn't really implement in the way you wanted to for this game?

Anyways, great work so far!


Re: Moratheia general discussion - Verdite - 2014-09-02

Hello Anima

Pleased you love the game so far. That's great feedback. Yeah those blue skinned goblins are lefa - I'm pleased you found them challenging! I didn't want to have humans as enemies in my game, so I had to think of an interesting humanoid race to make things more challenging - you'll find that the humanoids pose most threat in Moratheia.

Sadly, levelling up choices were not ideal, eventually. It could've been done, but it would have been a long process. Basically, I went off the possibility of redoing the whole experience and level table and customising it. It cannot be changed, though. So to have a class system would have meant measuring every time the player levels up (which is a pain anyway) then negating all stats from that level up and adding stats based on class. It would have opened the oppertunity for errors and exploits, so I had to give it up.




Re: Moratheia general discussion - HwitVlf - 2014-09-03

It may be just a personal preference of mine, but I thought I would mention: I would prefer more signs etc that showed the name of the current location. ‎  Something like "Castle name ‎  ->". When the game world is new, it heps me get the local lore strait if the area name is written somewhere that I can read repeatedly as I explore. It helps me map out the relationships of areas in ‎  my mind.

I really like the map transitions. They are amazingly smooth compared to what I thought was possible.



Re: Moratheia general discussion - Smittiox - 2014-09-06

At last !!! Time to get busy ‎  Biggrin Thanks in advance for all the work man, I'm gonna enjoy this I believe ‎  beerchug


Re: Moratheia general discussion - Verdite - 2014-09-06

Really appreciated Gus ‎  Smile you can remove it now, I have downloaded it


Re: Moratheia general discussion - GusLeRoi - 2014-09-06

My pleasure Ben, anything else I can do to help just let me know ‎  Smile


Re: Moratheia general discussion - HwitVlf - 2014-09-08

Ben, I moved Moratheia to the "Complete section" - ‎  I hope that's okay. ‎  If you'd like to change anything like the section description or Rathmor > Moratheia, let me know :)