Anyone have any suggestions on fixing monster skills in GE? - Printable Version +- Sword of Moonlight Forums (https://forum.swordofmoonlight.com) +-- Forum: Lake Noel (https://forum.swordofmoonlight.com/Forum-Lake-Noel) +--- Forum: Game Chat (https://forum.swordofmoonlight.com/Forum-Game-Chat) +---- Forum: Brigandine: Grand Edition (https://forum.swordofmoonlight.com/Forum-Brigandine-Grand-Edition) +---- Thread: Anyone have any suggestions on fixing monster skills in GE? (/Thread-Anyone-have-any-suggestions-on-fixing-monster-skills-in-GE) |
Anyone have any suggestions on fixing monster skills in GE? - Rune - 2018-06-28 I have been trying to remove "Nimble" as a skill in GE and balance classes a little better but... It seems Class : 30 bytes Byte 01+02+03 - Class name 3 byte Byte 04 - Byte 05 - Move Byte 06 - Move type Byte 07 - Def Byte 08 - Main attack Byte 09 - Secondary attack 1 Byte 0A - Secondary attack 2 Byte 0B - Special attack 1 Byte 0C - Special attack 2 Byte 0D - Magic : white black << all magics are inherited Byte 0E - Magic : black Red Byte 0F - Magic : red blue Byte 10 - Magic green Byte 11 - Skill 1 << skill can be inherited Byte 12 - Skill 2 Byte 13 - Element : black white red Byte 14 - Element : blue green Byte 15 - Add HP Byte 16 - Add MP Byte 17 - Focus ( Increase Magic Damage ) Byte 18 - Stars/Tier Byte 19 + 1C - EXP required to level up (2 bytes) Byte 1D-30 - Rest of code alters spirit and animation Lizard King 000ADBC4 changing 00 FF to 01 08 with a monster and caster as the monster class and I got diffrent results. For all monsters the 2nd skill is ignored and with caster the 1st skill is overwitten and the 2nd skill is added. If I remove the 2nd skill then caster's lizard king class looses the last skill. Note that changing 00 to FF causes the lizard king to have no skills. Re: Anyone have any suggestions on fixing monster skills in GE? - Rune - 2018-07-03 0041B885 - 23 41 1C - and eax,[ecx+1C] 0041B888 - 03 41 10 - add eax,[ecx+10] 0041B88B - 0FB6 00 - movzx eax,byte ptr [eax] << 0041B88E - C3 - ret 0041B88F - 8B 59 34 - mov ebx,[ecx+34] EAX=00000000 EBX=02E0D3D8 ECX=02E04C68 EDX=000000C4 ESI=8009AD1C EDI=00836F56 ESP=0018FDE4 EBP=02E058B8 EIP=0041B88E 08281050 08281148 08280FAC 0828114A 0828114B 08281149 08280FAE 08280F9F 0041B885 - 23 41 1C - and eax,[ecx+1C] 0041B888 - 03 41 10 - add eax,[ecx+10] 0041B88B - 0FB6 00 - movzx eax,byte ptr [eax] << 0041B88E - C3 - ret 0041B88F - 8B 59 34 - mov ebx,[ecx+34] EAX=00000002 EBX=00000000 ECX=02E04C68 EDX=000000C4 ESI=8009AD1D EDI=00832984 ESP=0018FDE4 EBP=02E058B8 EIP=0041B88E 08281050 08281148 08280FAC 0828114A 0828114B 08281149 08280FAE 08280F9F Using cheat engine I pulled some basic information from the two monster skill slots... but it is possible to have three skills equipped on monsters... but I have no clue how to do this... Re: Anyone have any suggestions on fixing monster skills in GE? - Rune - 2018-07-26 I wonder would it be possible to edit this so it adds skills to all monsters? It automatically adds Nimble and Shield Block + 25 % so would it be possible to change it so it adds two skills such as hit + 5 % and hp recover 5 % it to all monster classes? Re: Anyone have any suggestions on fixing monster skills in GE? - Rune - 2019-08-14 Any success? I haven't done any changes lately to the game but I am curious... |