I've noticed that when you change the BGM on a map through an event, it will only play the track once and stop playing once it's over, instead of looping. The sample game managed to make tracks loop after a change BGM event, but I can't seem to figure out how they did it. Can anybody clue me in as to what I'm missing?
~ ® Indie RPG developer.
Twitter: twitter.com/JC_Bailey1112
Twitter: twitter.com/JC_Bailey1112