Looping Music After Changing BGM?

#1
I've noticed that when you change the BGM on a map through an event, it will only play the track once and stop playing once it's over, instead of looping. The sample game managed to make tracks loop after a change BGM event, but I can't seem to figure out how they did it. Can anybody clue me in as to what I'm missing?
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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#2
Did you mark the "Loop" box in the lower right corner of the "Change BGM" command box?
I just tested with a few different BGM formats and it seems to loop correctly as long as the box is checked. ‎  If that doesn't fix it, could you send me an audio track that won't loop and I'll try to figure it out.
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#3
Heh, that did it.

I didn't even see that tiny little check box there before, thanks for the pointer. Eek
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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#4
Easy fix, great. Several people have asked the same question through the years. That checkbox really doesn't catch your eye as it is. I should have moved it and made the text bold.
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