2015-01-15, 08:09 PM
What I miss the most from the LoF was the music, soo much better than GE, but from what I understand it's not the same format and it will be hard to switch it.
|
Brigandine Grand Edition... Translation!
|
2015-01-15, 08:09 PM
What I miss the most from the LoF was the music, soo much better than GE, but from what I understand it's not the same format and it will be hard to switch it.
2015-01-16, 02:35 AM
Just looked through all recollection events.
So after Meltorefas accepted Bulnoil's proposal to see Eniede once again and leaves Esgares together with him, Bulnoil probably turned him into a death knight like he did it with Cador before. Does it mean that those two knights defending Bulnoil in the last battle are Meltorefas and Eniede? They look fitting enough for these roles, as one of them uses bow.
2015-01-16, 06:48 AM
duredure, both those things are possible. It's just a matter of finding someone willing to take the time. Adding the 3d scenes to GE could probably be done by grafting the LoF models and routines into GE.
Erovoros, that is correct. If you're playing the Esgares story, Bulnoil explains the details to Zemekis, and also they have a different description explaining who they are. Quote:Zemeckis: Quote:Gaheris Quote:Olwen
2015-01-16, 04:09 PM
Let me have a guess on how the difficulty patch works:
Basically, each enemy AI obtains tons of items (i.e those life/STR/INT/etc potions, as well as monster class change items) and it depends on the AI on how it distributes the potions to its units. The more further into the game, the more items the AI obtains. I'm on year 217 and I'm seeing crazy amounts of changes in the enemy commanders and monsters alike; almost all enemy Rune Knights have 6-7 Rune Area, with almost all magic-type rune knights having +500 HP and +400 MP even at low levels; my enemy Millet had 350 RP, 6 RA, and enough mana to cast Geno-frost three times even with her low level. Zemeckis hits like a truck, and for some reason the AI keeps pumping up Meleagant's AGI to the extent that my Lv20 fighters can barely hit him. It looks and feels unnatural, but the added difficulty has grown on me. I'm beginning to like this.
2015-01-16, 04:56 PM
Wtf
Yesterday an enemy killed my rune knight and my monster(salamander lv 27) was lost in the field. So I managed to win the battle and kept my city and wtf I lost my salamander forever!My beloved monsters wasn''t in reserve space in the city or even with the enemy. I guess that in forsena when this things happen the lost monsters could be found in reserve monster space in the city(that you defended or conquest). or is because i'm playing in hard mode? (2015-01-16, 04:56 PM)duredure link Wrote:Wtf Were you at the monster cap? The fact that this is a 27th level salamander suggests you've been playing for awhile, and outfitting each knight with their own set of monsters tends to push up to the monster cap. If you did, were there other monsters in the reserve? Did you capture any other cities that same turn that might have had monsters in reserve? Did anyone finish a quest and return with a monster? Monster cap is the only reason why your salamander wouldn't appear in the captured cities' reserve... I can't think of any other situation in which a captured monster, allied or enemy, wouldn't show up in reserve.
2015-01-17, 08:46 PM
vindo and mubazirano (fun pictures!), your both certainly welcome.
quick brown fox, I didn't want to totally break multi-player so it doesn't actually give enemies tons of items, but it does make use of the existing use-item routines and runs them once per enemy nation at the end of each organization phase. It seems to work out nicely because they seem to focus on boosting the permanent knights so players aren't as likely to get uber-knights joining them when a nation is defeated. Similar with Mana, it doesn't actually give enemies tons of mana, but gives them a partial 'refund' every time they summon a creature so they can do more with what they have. duredure, what Rovole said is the only thing I can think that might have happened. I believe the exact same thing happened to me recently and the "left behind" creatures were stored in the castle inventory where the battle took place.
2015-01-17, 10:46 PM
Question,
Just getting around to playing this now for the first time. Which patch should I apply to it for the increased difficulty mod you were experimenting with? Is that "Grand Battle" and can I apply that after having already applied the first patch? Just want to make sure I am playing the correct version I intend to play, so I can offer some feedback appropriately. Thanks! |
« Next Oldest | Next Newest »
|
Users browsing this thread: |
7 Guest(s) |