(2019-04-15, 05:44 AM)HerDarkLord link Wrote: Yeah, I switched it to 800, 600 and it works fine. Thanks for the quick responses. It's nice to see someone still working with the old king's field games, I grew up playing them. Nearly 20 years ago I first picked up the US version on king's field 1(2) for ps1. The demo looks really nice, takes some time getting used to the SoMs controls layout.
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Here (
https://csv.\<span> site blocked, contact your administrator/SomEx.dll/1.2.2.9.zip) is a fix for the DLL in the EX/SYSTEM folder. The fix is really at 1.2.2.10.zip but 9 is a demo that makes the water move even though that's not yet implemented.
Quote:It's nice to see someone still working with the old king's field games
This is an unauthorized port to Sword of Moonlight. I am really developing SOM as a more attractive, noncommercial alternative to big company's products. I think we're resurrecting the King's Field franchise, but it may be too soon to say. I mean business. I think KF2 is probably the best video game (that there is) so it's neat to be able to support it. I think it's made for VR so it would be a real shame to not do something with it now.
EDITED: This was a lucky find. I guess I never worked on this problem because it only really manifests (currently) if the INI file is set to a resolution that is probably not offered by the Option menu. I didn't know 768 was a size monitors come in. It's a good find; I'm glad you spoke up.
P.S. You can add this to the Ex.ini file to see the water with a new depth-based effect. It's a little too blue, since the full color shows instead of being 50/50 blended with the black background. It's going to have an underwater feature after some more work later... even though in KF2 that's just good for dying. Swimming would come after, but I have a feeling swimming doesn't fit well into KF2's setting.
Code:
[Volume]
;testing new feature
0_ii1161280 = Veld seawater
volume_depth = 8
volume_power = 1/3
volume_sides = 1