2009-10-26, 05:21 PM
I haven't tried it yet as I've had to take a week off from ym project but have been THINKING alot about what I want the game to be. Like I've said before, I want to structure it around how Diablo 2 is made. I would like each map to be it's own "area" in the game and only accessable to the next area via killing the main boss at the end of each map. I'm assuming it would be possible by having the final boss drop an object that will unlock the warp point?
Another quetions I have, how do I make the map that is viewable when you find the "map" for the board? I want to have a book or scoll on each map that once found, will show the map of the entire "area" you are on.
Lastly, I never played KF and found SOM and just wanted to make a game as I think it's really cool and would love to have the gratification of hopefully having other people enjoy what I've made. If my game doesn't follow any of the KF series, would it still be something people would be willing to play?
Another quetions I have, how do I make the map that is viewable when you find the "map" for the board? I want to have a book or scoll on each map that once found, will show the map of the entire "area" you are on.
Lastly, I never played KF and found SOM and just wanted to make a game as I think it's really cool and would love to have the gratification of hopefully having other people enjoy what I've made. If my game doesn't follow any of the KF series, would it still be something people would be willing to play?