SoM Manual Translation Project

#1
If anyone has the time to translate the manual pages, I'll post the translations here.

Pages done so far: 1, 103

The first source 'scans' are here:
https://www.megaupload.com/?d=GGUZ9HZT


This is what has been done so far:
[Image: SoMManualp1.png]
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Pg 52 Partial:
"This makes them reappear instantly after they die and disappear. When this setting is selected, the appearance odds are disregarded."
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[Image: SoMManualp103.png]
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#2
I will go ahead and copy this over...

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1. things to know before getting started

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The theater of a Sword of Moonlight game is composed of an assemblage of "maps".

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We will call this assemblage of Sword of Moonlight made maps a "project".

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Depending upon the theater volume the map number will change.
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In regard to a single Sword of Moonlight project
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the maximum number of maps which can be created is is 64.

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The complexity of your project's production is up to you.
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For your first time, a practical and understandably so
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simple production is a good place to start.

PS: I'd really like to have everything transcribed into Japanese text (made available somewhere it can be copy pasted) along the way one way or another. In general I'd prefer if you used html instead of images to (or at least keep an html version) so we can easily copy and paste from it if need be.
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#3
Oh yeah, before I shutdown for the night. We definitely need it in html if it's to go on the website. That way I can set something up for people to translate it for themselves (edited: not from Japanese to English, but from like English to German or whatever works for the translator -- for our records that is... not like Google translate or anything, the new website will be multilingual capable)

Once the new Wordpress site is up. We can do this like a blog or paginated chapter by chaper posts or something.
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#4
Something PDF like might also be interesting. But html is a lot easier to integrate into search.
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#5
The point of the pictures is to allow easy printing of a physical copy.
PDF would be better to accomplish this, but I don't want to make people install Adobe Reader.
As far as HTML format, I think Todd's tutorial is likely to be far superior to the printed manual
so it seems rather redundant to make an HTML version. What would its purpose be?


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#6
Well if you just save everything in text, and give that to me, I can make different versions.

Obviously we live in the information age, and just images are pretty worthless. You want to be able to search for things, cite, and copy/paste. That is a no brainer I would think??

There are free/open PDF readers like Ghostscript. Might work as a "writer" as well. I'm not not sure what the legalities are around PDF, or if there are alternative/open standards.

Images are still a lot more to download than html, even if b/w and very compressed. Html would incur a lot less of a bandwidth drain on the server.

Postscript is good for printing. Just saying keep up with the text so no one has to transcribe your graphics someday, and preferably if this thread is for compiling this, let's have the text quoted in the thread, preferably along with transcribed Japanese.
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#7
Someday I hope I have the original box stuff but would love to have an english copy to stick in the set:)

Call me lame but I like the picture/print out version of it. ‎  I'm not saying don't make a text version too, but I doubt there is anything in it that we don't already know.

Guess we will find out.
- Todd DuFore (DMPDesign)
Site Founder
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#8
I translated a little part of the manual to figure out what the 'Continuing' function in the map editor did (it's one of the options under 'Appear Type' for enemies and NPCs).
It makes an enemy or NPC respawn instantly after they die instead of waiting until the player walks away to reappear.
This setting disregards 'Appear Odds', but it still uses the 'Times Will Appear' setting.
I guess it would be useful for making support-enemies respawn though a boss battle until the boss is killed and such.

"This makes them reappear instantly after they die and disappear. When this setting is selected, the appearance odds are disregarded."
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#9
I have three different places in DD where I use continuing...and I just wanted to add in you can use an event to deactivate this feature, similar to the termites in KF1 at the Queen termite nest, if my memory serves me, Tom had this scenario in diadem of maunstraut.
- Todd DuFore (DMPDesign)
Site Founder
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#10
That's sweet. ‎  I noticed that the other day while working with the enemies on my map. ‎  I was wondering what that did. ‎  It's really cool if you can set up an event to stop this too as mentioned before it'd really work well for a few boss battles I have in mind!
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