I'll be a ghost for a while

#1
Ill probably be checking the boards semi daily to make sure no one is stuck on anything but I dont anticipate being much more than a ghost for a while ( a month or two?)

Should be releasing an xbox game sometime in may or early june that is going to have my artwork in it and im behind a big time crunch for a company that needs stuff asap, so I am basically worthless to the KF folks for the time being.

In the meantime I sure hope to see a Fallen By the Way demo or Verdite's game in a demo form so i have something to look forward to when i get back into things.

Also, hopefully some of you guys out there working on games can give holy some help on getting that mdl editor up and running...it has promise and probably would make your customs very cool in your games.
- Todd DuFore (DMPDesign)
Site Founder
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#2

I think I understand the MDL soft animation as of today though I don't have an immediate way of testing it. While waiting on the Assimp people to figure out how they wanna implement the vertex animation interface I'm thinking about coding an x2mdl and cpgen tool. That will get things rolling on the export end anyway. x2mdl will probably actually do input from many formats but I reckon only modern .x and Collada files (probably MD5 if you can find an exporter) and maybe 3DS will have everything you need for an enemy/npc mdl file (for x2mdl the input will also have to meet very stringent requirements in order to be interpreted correctly)
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#3
Maybe after my music settles down, my own ghost qualities will diminish.
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Probable mucosal damage may contraindicate the use of gastric lavage.
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#4
Speaking of Kilroy, where the fudge is he?
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Probable mucosal damage may contraindicate the use of gastric lavage.
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#5
I'm right here !! Been here the whole time :)
Cheers

KilroyFx
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#6
Holy crap I didn't see you! ‎  You've got mad ninja skills!

....now that that worked, where the fudge is John?
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Probable mucosal damage may contraindicate the use of gastric lavage.
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