2010-09-13, 07:12 PM
Looking thru the DATA/ENEMY/ folder, I see TEXTURES.
In there there are .txr and .bmp files. Neither of which are necessary to .mdl files.
So I'm curious... when you re-skin a monster for example. Does it not create a new .mdl file? Or is there a new way to associate textures with .mdl files
If you can texture a .mdl file with a .txr file somehow, that would really open up some possibilities. The most basic of which is better colour depth.
Thoughts?
In there there are .txr and .bmp files. Neither of which are necessary to .mdl files.
So I'm curious... when you re-skin a monster for example. Does it not create a new .mdl file? Or is there a new way to associate textures with .mdl files
If you can texture a .mdl file with a .txr file somehow, that would really open up some possibilities. The most basic of which is better colour depth.
Thoughts?