2010-12-17, 02:56 AM
Yeah, specular can be done. But its not something you can just turn on most likely... unless you just want everything looking metalic-ish. If you prepare a .mdo file you think should have specular I will add it to my test project and see if it actually retains specular material properties. Just set the specular components to something distinctive. Otherwise you'll have to demonstrate a familiarity with Ex and the images.key file before I can justify going to the trouble. It shouldn't be too hard to setup.
Or even easier to start... prepare two .mdo files that should be identical except for their specular material properties, and upload those so I can run them thru a binary diff programe, like vbindiff (or you could do that yourself on your end)
If they are different then I will do with them as described above. If you wanna do multitexture specular (specmap) then you definitely need to figure out how the Ex key framework works / have a working knowledge of Ex.
Or even easier to start... prepare two .mdo files that should be identical except for their specular material properties, and upload those so I can run them thru a binary diff programe, like vbindiff (or you could do that yourself on your end)
If they are different then I will do with them as described above. If you wanna do multitexture specular (specmap) then you definitely need to figure out how the Ex key framework works / have a working knowledge of Ex.