A triggered enemy

#1
I'd just like to ask, theres the "triggered" option in movement, in the parameter editor.

I was wondering, does the trigger display a different animation? Or does it make the enemy start moving when you are at the distance you input?

Btw the reason why i'm asking is... I want an enemy to "emerge" out of the water when the player is nearby, and go into attack mode.
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#2
There is an animation set for when triggered, so I assume this may work just fine. ‎  The iron golems for instance do a special animation when triggered, as does my harvine knight.
- Todd DuFore (DMPDesign)
Site Founder
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#3
Yes, "Triggered" uses its own animation which plays through once so you'll want to make the last frame of the triggered animation have an identical pose to the first frame of the walk (etc) animations so it blends seamlessly. In case you don't know, the 'Reset' movement option in the parameter editor works the same as trigger except the enemy will reset to it it's pre-triggered pose if the player leaves and comes back.

In the v1.2 translation patch, I enabled 'Trigger' for all enemies- even the ones that don't have a trigger animation. For those enemies, they stand frozen in their default pose until triggered. ‎  ‎ 
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#4
Can the player damage the enemy (as in, change the animation to "when hit") before the trigger animations is played through entirely?
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#5
I just tested and it looks like the "getting hit" animation does interrupt the trigger animation.
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