Adding custom items and weapons to SoM (unsticky me please)

#11
Ok i got the perfect free, legal, programme for texturing.

Its called GIMP and i use it for all my textures. Mspaint just cant cut it when it comes to options and the like.

Google it and dl it from its main site!

Okay about textures, you can use one 256x256 texture for a model. You'l need to place the things you want to project onto you're sword into sections of the texture.
But! This will maybe you're model look very low res, and its much easier making extra 256x256 textures. Trust me ive had a year of this and i am pleased that i followed this guide.

Also you can make things much quicker this way. Most of my models have at least two seperate textures.

Ah, just noticed that bad lad sword i left in there. Woops.

Added the display model 'cause im nice. It should be about right. Sword display models should really dip below the grid a little.


Attached Files
.mqo   displaymodel.mqo (Size: 38.86 KB / Downloads: 305)
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#12
GIMP is good , though let us not forget dogwaffle
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#13
Hey I tried GIMP and I think that it it wonderful. It has everything I need and is simple to use.
However when I add texture of scratched iron to blade it just shows up as simple gray when I render.

I want my weapon to look as realistic as it can.

What am I doing wrong?

BTW the display model is perfect :)

<EDIT>

I found out that my textures are somewhat realistic near the center of my model but the further I go, the more simple the texture gets.
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#14
Check out my projection tutorial... Lets find it...

https://swordofmoonlight.com/bbs/index.p...476.0.html

Basically if you havent projected or "mapped" the texture, you'l get a straight line acoss the top / side of your texture as a map. You'l need to use the cylinder mapping to map a handle quickly, or use project to map a flat surface. If you get good at texturing / mapping you can use project to do you're entire model or look in these forums to find reccomended plugins to map with.


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#15
I don't really get it so could you please reupload pictures to your tutorial?

NVM I figured it out the other way.


May I present to you my first model ever:

[Image: 0973014e7113.jpg]

but this is what it looks like in metasequoia,
But it looks crappy in the game:

[Image: adb6c8ba02f4.jpg]

The textures are simple, I mean there are only colors without textures and it looks like some kind of cheap plastic.
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#16
It looks good!

Textures arent bad at all, the best textures to use are real ones, though the marble is probably a real texture.
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#17
It looks normal just because the picture resizer added noise while uploading.

I tried projecting as you told me but when I insert the model in the game it shows 1 blank color which was outside the projection and the weapon doesn't show up in the inventory. It isn't even displayed when I pick it up.

<EDIT>

OK I've fixed it and it is now playable but the textures are still gone.


This is the model:
[Image: 1d909dff7ff3.jpg]


And this is in the game:
[Image: d8e06f67878a.jpg]

see what I mean?
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#18
Sword looks good to me, Creatura.
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#19
let me show you what I'm talking about:

[Image: 7c7399657378.jpg]

now look at the upper picture rendered in Metasequoia.
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#20
I wonder...

What size are your textures for the metaseq model? ‎  Meaning what output resolution are they, Im guessing above 256 x 256 or maybe a combination not divisible by 4.

It doesnt look like ‎  your textures are really mapped but maybe the material colors are coming through or something.

Can you post a .zip file of your textures/meta files so we can monkey with them?
- Todd DuFore (DMPDesign)
Site Founder
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