2011-05-16, 08:21 PM
here is the only texture I mapped on my axe:
https://s55.radikal.ru/i149/1105/11/41d995e868b0.bmp
and the size is 256:256
https://s55.radikal.ru/i149/1105/11/41d995e868b0.bmp
and the size is 256:256
The Idol must be returned! |
Adding custom items and weapons to SoM (unsticky me please)
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2011-05-16, 08:21 PM
here is the only texture I mapped on my axe:
https://s55.radikal.ru/i149/1105/11/41d995e868b0.bmp and the size is 256:256
2011-05-16, 09:39 PM
Okay that axehead is probably missing its texture. You'l need to resize it to 256x256 then try placing it. By the way, the only way i recognised its lack of texture, is through the materials tab in metaseq - if you've changed the material colour, and import to SoM without its texture, it'l only show the colour from the materials panel in SoM. So clearly its been changed to green...
Btw, strangely good mapping for you're first few models!
Very nice and creative models!
Make sure you have 'UV mapping' checked when you save the X file in Metasequoia or you'll lose the texturing. Also, colored polygons will show through a texture in SoM. If you use strong or dark polygon colors, it can make your model look 'plastic'. Try opening each material and setting to H=0 S=0 V=100 to make the polygons white.
Thank you but that's exactly how I have done the polygons. I'll check the UV mapping though right away and give feedback.
Oh BTW when I made my first sword I made double faced model and mirrored it and now I have external area of the sword plus internal area that is visible. Is there any way to remove one side? I know that metaseq has an option to make 1 sided face to make 2 sided but does it have opposite? <EDIT> UV Mapping worked like a charm. thank you. I just need to remove that 1 side now. Please help me. <ANOTHER EDIT> I removed that side manually but it was a real pain in the ass. I now know that I will make only 1 side every time I start a project. But still it would be nice to know if there is an auto remover (I tired Delete Overlapped Faces commend and it helped a little).
I choose texture, then I apply the texture to the part, then I scale it X10 or X5 or X4 depeding on what I need and then project. after that I downscale to original size. And yes I do it in metaseq. And why do you ask?
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