Posts: 571
Threads: 47
Joined: Feb 2009
Trismegistus actually has nothing to do with the King's Field series. The game was made with Sword of Moonlight: The King's Field Making Tool. The other game I made several months ago, (Diadem of Maunstraut) is made with the same software, is King's Field-ish, but doesn't really have to do with the series.
Dark Destiny, a game in the works by DMP Design, is based on events taking place before King's Field I (US). This game, there are similarities between it and King's Field I as far as items, equipment, game play, etc.
Diadem of Maunstraut has similarities to the King's Field game play, for example, in this game Earth Herbs heal a little health, Blood Stones cure status effects except for poison... Some slight differences, like the Phantom Rod is a permanent magic consuming item (to see hidden doors), to entirely different concepts, like magic is learned from pedestals and introduction screens to new areas.
Dark Destiny and Diadem of Maunstraut are both first person perspective with a combat system virtually identical to the other King's Field games. Only Dark Destiny follows the King's Field story...
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Trismegistus isn't even a King's Field game at all, it's more or less what King's Field would be if it were a puzzle game. It is a first person perspective game, but there are no enemies, no combat, no weapons, you can't die (however ALL of those change in the last area of the game - well, that cat's out of the bag) - you're to solve puzzles and gain levels to use spells in a "Find the missing King" quest.
Granted, there are some item cameos like the "Verdite" (the infamous green gem from KFII (US)) which gain magic ability levels in Trismegistus, but altogether it is a whole other genre than King's Field.
I hope I answered your questions, and that you enjoy our games. ^_^
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