Keynote Reference Guide

#61
Ok
This one is doing my head in. Motion 1 is 50 frames which I want to repeat. So I copy motion with offset 50 then the hand moves position? If anyone wants to test it


Attached Files
.zip   hand1.zip (Size: 36.98 KB / Downloads: 182)
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#62
I've noticed a few screwy bugs like this in Keynote. I'm leaving on a trip now, I'll check it out when I get back (around a week). Take care everyone! I expect to see tons of new games and models when I get back :)
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#63
I'm certainly noticing more in this new version. You can look forward to some UV stuff when you get back.

I don't know about anyone else but my copy of meta seems to have come with an unlimited supply of primatives -cubes and cylinders etc. What value for money this Metasequoia has turned out to be.
Have a nice trip.
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#64
https://www.youtube.com/watch?v=K94Qmmv0MwA

Adam from DA using morphs. Don't blink - its very quick!
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#65
Very nice :)
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#66
(2011-07-24, 12:26 PM)airflamesred link Wrote: https://www.youtube.com/watch?v=K94Qmmv0MwA

Adam from DA using morphs. Don't blink - its very quick!

how do I make this?
I mean how does a morph work?
No I mean how do I make it work? Doh
Damn I used three tries to make the question sound right. ‎  Sweatdrop Biggrin
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#67
OK
Basically create some geometry, a cube for example, clone it and move some or all of the verts. Page 1 of this thread has the naming conventions then use the slider in keynote.

The spring zip on page 5 is still there if you need a practical example.
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#68
Quote:Adam from DA using morphs. Don't blink - its very quick!
Very nice. I saw a Japanese model with several morphs set up for talking and facial expressions- some neat stuff. Now if we could figure out a way to get the effects into SoM. I think SoM's 'soft model' animation mode could support morphing (might have to keep the number of verts the same), but it would probably take some fancy conversion work. Still, nice effect for cut scene movies

(2011-07-25, 09:55 AM)Creatura link Wrote: I used three tries to make the question sound right. ‎  Sweatdrop Biggrin
I'll bet you speak better English than we speak Georgian so no complaints!
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#69
https://www.vimeo.com/2649637
Just found this which may help to explain the banking issue in keynote,
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#70
Quite interesting! The light source angles in SoM are especially confusing for exactly the reasons mentioned in the video. Also, Mick's MDL tool was having the Quaterion axis flipping problem mentioned. ‎ 
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