2011-07-26, 04:40 AM
ohh i like xd lunar blood eclipse xddd got a nice ring to it xd i may just go with that xd ty ty
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Noob wanting to make a game
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2011-07-26, 04:40 AM
ohh i like xd lunar blood eclipse xddd got a nice ring to it xd i may just go with that xd ty ty
2011-07-26, 03:53 PM
Glad I could help
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here.
2011-07-26, 09:40 PM
(2011-07-24, 08:23 PM)scott link Wrote:[quote author=HwitVlf link=topic=526.msg6559#msg6559 date=1310243291]a bit off topic (and very late asking...) but could you explain this a bit more? I've got a lot of items that require long events and this would save me much time, and may also save me from fixing a few bugs later. [/quote] This is mostly useful for 'always on' events like a healing flask setup etc. To set it up, just pick a map slot that you won't be using in your game (pick map > edit) and place a 'Event Dummy' Object on it. Try to think of any 'universal' events you'll want to have in your game like 'Dragon Crystal save from death', refillable healing flasks etc. and set their events up attached to the Dummy or in the 'SYS PLAYER DEATH' etc events. When you are ready to build a game map, copy and paste the 'events template map' and build on the copy (Map editor > pick map > copy > paste). The copy/paste function copies all the events so you won't have to add them manually to each map. If you've already started building a playable map and added 'universal events' to it, you can create a template 'universal even map' by making a copy of the existing map in an unused slot, and deleting everything on it except what the 'universal events' are attached to. This Copy/Paste ability is also useful for making night/day similar maps. build the 'day time' map, copy it and tweak the events/lighting to make it night. A lot easier than building from scratch. :)
2011-07-27, 04:14 AM
ok now i got me a statue that ll move pointing to doors that ll unseal .. yeah im totally lovin playin with this.. if ya all want to u can make me a thread for the game cause i think ill be posting a lot as i work on this.. i like the title lunar bloody eclipse im a go with that that ll be my thread if ya all want to put this and my other rants there lol
2011-07-27, 06:45 PM
ok im happy again.. that event i wanted to do.. where u find a full set of armor then u get a bonus for it ... i found a way to do it and it too will be in my temple xd now im not sure yet if i can make som do major changes like underwater breathing or turning lava damage off but that ll come later as i test the limits of som...
but so far i seem to be able to do what ever i want to with a lil elbow grease and brain leakage out my ear lol
2011-07-28, 02:15 AM
lol, yeah, som is very limited, but only to the uncreative. I can't wait untill ya got enough for a demo.
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here.
2011-07-28, 05:04 AM
aww thanks .. i hope i dont dissapoint..
speakin of im lookin fer all the models i can get my hands on at least till i can make my own but fer programming and learning purposes i want to grab a few.. immediate ones i need r a light crystal, statue base and a tiger statue also a star key if it isnt in the 1.2 version already... im hoping to make my own at some point but 1 step at a time xd. ill definitly customize my stuff before i release the game which is a long long long way to go yet lol
2011-07-28, 06:31 PM
I will pop an email over to john this week and get a proper newest translation auto installer on the site, and I will start uploading more of the unofficial addons into that section too.
Id like to keep the installer down to the minimum from software only assets as right now i believe it has a bunch of junk i did. I think I may create a subversion for addons if people want to update their files to a 'complete' set..this of course have to seperate map parts into some non installed directory as to not overwrite anything. I know mick had talked about doing this, but I dont know if he ever got around to doing it. What I have in mind (John hopefully youre reading this) is getting the basic set you use for 1.2 on the sites installation page, then having a subversion download for people to check in and get the latest addons that I will host, knowing that they will have to back up any personal files that may be similarly named so as not to cause conflicts...though I think I would for most purposes have two seperate repositories set up...one that will update your SOM files and one that will download addons into a seperate folder so you can manage which you install. This brings up the idea that I would also like to host addons in some sensible 'pack' setup. Any ideas guys?
- Todd DuFore (DMPDesign)
Site Founder
2011-07-28, 09:53 PM
i like packs and im down fer anything.. the only thing i would like to see (if its possible and not too much head ache) is either a list of what mdo and txr files go with what prof files and not just numbers and such(cause i know in my som has files in the folders that arnt used but i had to put them in to get the items i wanted) and/or the mdo and txr files labled the same as the prof file.. (which most newer addons are..just not the older but still cool stuff)
again only if it isnt too inconvienent or head achy to do cause i know just sorting thru the 1.2and adding stuff from the 1.1 my brain was making a puddle on the floor lmao... But im having tons of fun with this i got soo many wild ideas.. i just hope the IF / OTHERWISE statements r up fer them .. so far they have ben great xdd
2011-07-28, 10:26 PM
A list would be nice, but it would take a fair amount of work. Todd's installer includes fan-made custom models which aren't covered by the v1.2 patch. The easy way to add the custom extras to v1.2 is to drop the 1.2 main folders into the 1.1 folders and overwrite. You should end up with all the 1.2 default models/exes and the extra addons from Todd's package. Then just put the combined folders back into the install directory and you should be good to go.
Quote:What I have in mind (John hopefully youre reading this) is getting the basic set you use for 1.2 on the sites installation page, then having a subversion download for people to check in and get the latest addons that I will host, knowing that they will have to back up any personal files that may be similarly named so as not to cause conflicts...though I think I would for most purposes have two seperate repositories set up...one that will update your SOM files and one that will download addons into a seperate folder so you can manage which you install.I tried the subversion system while working with Mick and I didn't care for it personally. Maybe I'm missing something, but it just seems needlessly complicated and it also takes up a fair amount of space (relatively) since it stores hidden copies of each version on your PC. If model packs were made with an installer, it would be easy enough to add/remove individual packs through Windows normal add/remove programs setup. It wouldn't hurt to release customs in both ways so people could pick the method they prefer. |
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